void Update() { if (state == MainState.Over || IsEffecting) { return; } if (state == MainState.AgentThinking) { if (gameMode == GameMode.Agent) { if (Agent.State == PlayerAgent.StateEnum.Complete) { statusUI.ShowTimecost(Agent.GetCostTime()); state = MainState.AgentRunning; } } } if (state == MainState.AgentRunning) { if (gameMode == GameMode.Agent) { if (DoAgentAction()) { state = MainState.AgentEffectWaiting; } } } else if (state == MainState.AgentEffectWaiting) { NextTurn(); } else { var point = GameInfo.Instance.mainCamera.ScreenToWorldPoint(Input.mousePosition); if (board.gameObject.GetComponent <Collider2D>() == Physics2D.OverlapPoint(point)) { MouseEvent(point); } } }