private void AgentSwitchTurn(bool initial) { if (Agent.SwitchTurn(turn, initial)) { state = MainState.AgentThinking; Agent.Think(board); statusUI.ShowDot(Agent.waitingText); } }
private void AgentSwitchTurn(bool initial) { if (Agent.SwitchTurn(turn, initial)) { state = MainState.AgentThinking; Agent.Think(board); statusUI.ShowDot(Agent.waitingText); } }