private void Start() { if (isLocalPlayer) { if (uiStatus != null) { uiStatus.InitStatus(maxHP, maxHunger); } StartCoroutine(ReduceHunger()); //배고픔 감소 시작 survivorAudio = GetComponent <SurvivorAudio>(); } playerAnimator = gameObject.GetComponent <Animator>(); //플레이어 애니메이터 survivorController = GetComponent <SurvivorController>(); UmbrellaState = false; }