/// <summary> /// switch turn (black | white) to show speific shop info /// </summary> /// <param name="turn"></param> public void SwitchTurn(Unit.OwnerEnum turn, int turnNum) { m_hasbuy = false; m_turn = turn; PlayerBlack.IsMyTurn = turn == Unit.OwnerEnum.Black; PlayerWhite.IsMyTurn = turn != Unit.OwnerEnum.Black; NowPlayer.endTurn.Interactable = false; NowPlayer.cancel.Interactable = false; status.SetTurn(turnNum); }