private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.name.Equals("Ring 1")) { other.gameObject.SetActive(false); tutorialController.SetComplete(1); } else if (other.gameObject.name.Equals("Ring 2")) { other.gameObject.SetActive(false); tutorialController.SetComplete(2); tutorialController.LearnJump(); } else if (other.gameObject.name.Equals("Ring 3")) { other.gameObject.SetActive(false); tutorialController.SetComplete(3); tutorialController.LearnAttack(); } }