IEnumerator WaitAndAlarm() { yield return(new WaitForSeconds(2f)); tutoCont.CheckTutorial(TutorialController.Tutorials.ScreenClick); SoundManager.Instance.playSound(SoundManager.GameSounds.Alarm); AlarmLight.GetComponent <Animator>().SetTrigger("StartAlarm"); isAlarmed = true; yield return(new WaitForSeconds(.5f)); SecurityRoomCamera.GetComponent <Animator>().SetTrigger("Security1"); }