IEnumerator WaitAndGo() { yield return(new WaitForSeconds(1f)); if (FeatureController.Instance.featureStatus[FeatureController.Features.ArrestThief]) { // Start arresting sequence ArrestUI.SetActive(true); RoomConfigurations[selectedRoom].HandCuff.SetActive(true); tutoCont.CheckTutorial(TutorialController.Tutorials.Arrest); } else { tutoCont.CloseTutorials(); SoundManager.Instance.playSound(SoundManager.GameSounds.Win); ShowFireWorks(); DayOverPanel.SetActive(true); FeatureController.Instance.AddFeaturePercentage(dayId); dayId++; PlayerPrefs.SetInt("DayId", dayId); } }