コード例 #1
0
 public void Pressed_Button_Yes3(GameObject obj)
 {
     this.rep.set_mode(-1);
     SoundUtils.PlaySE(SEFIleInfos.CommonEnter2);
     this._clickmask.unclickable_onesec();
     this._isBtnMaruUp = false;
     this.Set_Button_Sprite(false);
     this.dockSelectController.Index = 0;
     this.dialog3_appear(false);
     this.b3 = GameObject.Find("board3").GetComponent <board3>();
     this.b3.board3_appear(false, true);
     this.b2 = GameObject.Find("board2").GetComponent <board2>();
     this.b2.board2_appear(false, true);
     this.rep.all_rid_mask();
     this.bd1.OpenDock(this.selected_dock);
     this.rep.set_mode(1);
     TrophyUtil.Unlock_At_DockOpen();
 }
コード例 #2
0
ファイル: dialog3.cs プロジェクト: syncsyncsynchalt/BD-6Kr
 public void Pressed_Button_Yes3(GameObject obj)
 {
     rep.set_mode(-1);
     SoundUtils.PlaySE(SEFIleInfos.CommonEnter2);
     _clickmask.unclickable_onesec();
     _isBtnMaruUp = false;
     Set_Button_Sprite(value: false);
     dockSelectController.Index = 0;
     dialog3_appear(bstat: false);
     b3 = GameObject.Find("board3").GetComponent <board3>();
     b3.board3_appear(bstat: false, isSirent: true);
     b2 = GameObject.Find("board2").GetComponent <board2>();
     b2.board2_appear(boardStart: false, isSirent: true);
     rep.all_rid_mask();
     bd1.OpenDock(selected_dock);
     rep.set_mode(1);
     TrophyUtil.Unlock_At_DockOpen();
 }