public void Pressed_Button_Yes3(GameObject obj) { this.rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); this._clickmask.unclickable_onesec(); this._isBtnMaruUp = false; this.Set_Button_Sprite(false); this.dockSelectController.Index = 0; this.dialog3_appear(false); this.b3 = GameObject.Find("board3").GetComponent <board3>(); this.b3.board3_appear(false, true); this.b2 = GameObject.Find("board2").GetComponent <board2>(); this.b2.board2_appear(false, true); this.rep.all_rid_mask(); this.bd1.OpenDock(this.selected_dock); this.rep.set_mode(1); TrophyUtil.Unlock_At_DockOpen(); }
public void Pressed_Button_Yes3(GameObject obj) { rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); _clickmask.unclickable_onesec(); _isBtnMaruUp = false; Set_Button_Sprite(value: false); dockSelectController.Index = 0; dialog3_appear(bstat: false); b3 = GameObject.Find("board3").GetComponent <board3>(); b3.board3_appear(bstat: false, isSirent: true); b2 = GameObject.Find("board2").GetComponent <board2>(); b2.board2_appear(boardStart: false, isSirent: true); rep.all_rid_mask(); bd1.OpenDock(selected_dock); rep.set_mode(1); TrophyUtil.Unlock_At_DockOpen(); }