private void _onShipGetFinished() { if (_prodReceiveShip != null) { _prodReceiveShip.ReleaseShipTextureAndBackgroundTexture(); Object.Destroy(_prodReceiveShip.gameObject); } _prodReceiveShip = null; TrophyUtil.Unlock_At_BuildShip(_rewardShip.Ship.MstId); _rewardShip = null; TaskMainArsenalManager.IsControl = true; TaskMainArsenalManager.isTouchEnable = true; ArsenalTaskManager._clsArsenal.hideDialog(); _dockMiniMamager.StopConstAnimation(); SingletonMonoBehaviour <UIShortCutMenu> .Instance.IsInputEnable = true; ArsenalTaskManager._clsArsenal.setTutorialVisible(isVisible: true); }
private void compStartAnimation() { if (!this._isNeedBGM) { this._uiParComp.SetActive(true); this._uiParComp.Play(); } this._uiParticle.Stop(); this._uiParticle.SetActive(false); this._uiShip.alpha = 1f; this._uiBg.mainTexture = TextureFile.LoadRareBG(this._clsRewardShip.Ship.Rare); this._getIconAnim.get_gameObject().SetActive(true); this._getIconAnim.Stop(); this._getIconAnim.Play(); this._isPlayPhase1 = false; this._isInput = false; this._anim.Stop(); this._anim.Play("comp_GetShip"); TrophyUtil.Unlock_At_BuildShip(this._clsRewardShip.Ship.MstId); TrophyUtil.Unlock_GetShip(this._clsRewardShip.Ship.MstId); }
private void compStartAnimation() { if (!_isNeedBGM) { ((Component)_uiParComp).SetActive(isActive: true); _uiParComp.Play(); } _uiParticle.Stop(); ((Component)_uiParticle).SetActive(isActive: false); _uiShip.alpha = 1f; _uiBg.mainTexture = TextureFile.LoadRareBG(_clsRewardShip.Ship.Rare); ((Component)_getIconAnim).gameObject.SetActive(true); _getIconAnim.Stop(); _getIconAnim.Play(); _isPlayPhase1 = false; _isInput = false; _anim.Stop(); _anim.Play("comp_GetShip"); TrophyUtil.Unlock_At_BuildShip(_clsRewardShip.Ship.MstId); TrophyUtil.Unlock_GetShip(_clsRewardShip.Ship.MstId); }