// Simulate tracking in the editor private void UpdateTrackablesEditor() { // When running within the Unity editor: TrackableBehaviour[] trackableBehaviours = (TrackableBehaviour[]) UnityEngine.Object.FindObjectsOfType(typeof(TrackableBehaviour)); // Simulate all Trackables were tracked successfully: for (int i = 0; i < trackableBehaviours.Length; i++) { TrackableBehaviour trackable = trackableBehaviours[i]; if (trackable.enabled) { trackable.OnTrackerUpdate(TrackableBehaviour.Status.TRACKED); } } }