Ejemplo n.º 1
0
    // Simulate tracking in the editor
    private void UpdateTrackablesEditor()
    {
        // When running within the Unity editor:
        TrackableBehaviour[] trackableBehaviours = (TrackableBehaviour[])
                                                   UnityEngine.Object.FindObjectsOfType(typeof(TrackableBehaviour));

        // Simulate all Trackables were tracked successfully:
        for (int i = 0; i < trackableBehaviours.Length; i++)
        {
            TrackableBehaviour trackable = trackableBehaviours[i];
            if (trackable.enabled)
            {
                trackable.OnTrackerUpdate(TrackableBehaviour.Status.TRACKED);
            }
        }
    }