void AddEventHandler(GameObject target){ mTrackableBehaviour = target.GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { figura = GetComponent<TrackableBehaviour>(); if (figura) { figura.RegisterTrackableEventHandler (this); } }
// Use this for initialization void Start() { mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start () { Debug.Log("Pogas sakums"); mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { mTrackableBehaviour = GetComponent<TrackableBehaviour> (); if (mTrackableBehaviour) { Debug.Log ("mTrackableBehaviour found in DefaultTrackableEventHandler"); mTrackableBehaviour.RegisterTrackableEventHandler (this); } }
void Start() { //gameObject.AddComponent<EnemyAI> (); mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
public Tracker2(TrackableBehaviour b, int i, ConcurQueue<int> q) { tr = b; me = i; queue = q; if (tr) { tr.RegisterTrackableEventHandler (this); } }
void Awake() { _transform = transform; _trackableBehaviour = GetComponent<TrackableBehaviour>(); if (_trackableBehaviour) { _trackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { // Get GameManager instance gameManager = GameManager.Instance(); mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } //FindObjectOfType<Subtitles>().StartSubtitles(); //FindObjectOfType<Subtitles2>().StartSubtitles(); }
void Start() { mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } transform.SetParent(scene.transform); }
void Start() { mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } #endregion // UNTIY_MONOBEHAVIOUR_METHODS }
void Start() { Dragon = GameObject.Find("Chair"); mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } OnTrackingLost(); }
void Start() { Dragon = GameObject.Find("Chair"); controls = (GameObject.Find("controls").GetComponent(typeof(GUITexture))) as GUITexture; mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } OnTrackingLost(); }
void OnEnable() { // set up global events if needed mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); }else{ Debug.LogError("PlayMakerVuforiaTrackableProxy required a TrackableBehaviour component",this); } }
void Start() { UnityChan= GameObject.Find("unitychan"); mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } OnTrackingLost(); }
// Use this for initialization void Start() { lastTime = Time.time; enemies = new ArrayList(); mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } t_mvida.text = "Vida : " + live; }
IEnumerator Start() { yield return new WaitForSeconds (.1f); CurrentDiceImage = (DiceImageType) (MarkerID % 6); InteractionLayerIndex = LayerMask.NameToLayer (InteractionLayer.ToString()); mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } //get the screen's width sWidth = Screen.width; //calculate the scale ratio guiRatio = sWidth / 1920; //create a scale Vector3 with the above ratio GUIsF = new Vector3(guiRatio, guiRatio, 1); }
// Use this for initialization void Start() { //Set up the event handler for tracking from Vuforia mTrackableBehaviour = GameObject.Find("ImageTarget").GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } wholeHasp.SetActive(false); wholePadlock.SetActive(false); wholeTag.SetActive(false); SwitchStartPosition = Switch.gameObject.transform.position; SwitchEndPosition = EndSwitch.gameObject.transform.position; SwitchStartRotation = Switch.gameObject.transform.rotation; SwitchEndRotation = EndSwitch.gameObject.transform.rotation; OpeningHaspStartPosition = HaspFrontClosed.gameObject.transform.position; OpeningHaspStartRotation = HaspFrontClosed.gameObject.transform.rotation; OpeningHaspEndPosition = HaspFrontOpen.gameObject.transform.position; OpeningHaspEndRotation = HaspFrontOpen.gameObject.transform.rotation; OpenedHaspStartPosition = OpeningHaspEndPosition; OpenedHaspStartRotation = OpeningHaspEndRotation; OpenedHaspEndPosition = HaspFrontOpenEnd.gameObject.transform.position; OpenedHaspEndRotation = HaspFrontOpenEnd.gameObject.transform.rotation; HaspBackStartPosition = HaspBack.gameObject.transform.position; HaspBackStartRotation = HaspBack.gameObject.transform.rotation; HaspBackEndPosition = HaspBackEnd.gameObject.transform.position; HaspBackEndRotation = HaspBackEnd.gameObject.transform.rotation; FinalClosingHaspStartPosition = HaspFrontOpenEnd.gameObject.transform.position; FinalClosingHaspEndPosition = HaspFrontClosedEnd.gameObject.transform.position; FinalClosingHaspStartRotation = HaspFrontOpenEnd.gameObject.transform.rotation; FinalClosingHaspEndRotation = HaspFrontClosedEnd.gameObject.transform.rotation; LockClaspStartStartPosition = LockClaspStart.gameObject.transform.position; LockClaspStartEndPosition = LockClaspOpenStart.gameObject.transform.position; LockStartPosition = LockStart.gameObject.transform.position; LockEndPosition = LockEnd.gameObject.transform.position; LockClaspOpenStartPosition = LockClaspOpenStart.gameObject.transform.position; LockClaspOpenEndPosition = LockClaspOpenEnd.gameObject.transform.position; LockClaspClosingEndPosition = LockClaspClosedEnd.gameObject.transform.position; TagStartPosition = TagStart.gameObject.transform.position; TagEndPosition = TagEnd.gameObject.transform.position; }
protected virtual void Start() { loadingImg = GameObject.Instantiate(Resources.Load <GameObject>("Prefabs/LoadingImg")); loadingImg.transform.SetParent(transform); loadingImg.transform.localEulerAngles = Vector3.zero; loadingImg.transform.localPosition = Vector3.zero; loadingImg.transform.localScale = Vector3.one * 0.03f; AssetBundle.UnloadAllAssetBundles(false); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
protected virtual void Start() { //音乐监听事件 // musicbutton=GameObject.Find("/Canvas/music").GetComponent<Button>(); // musicbutton.onClick.AddListener(closemusic); titletext = title.GetComponent <Text>(); text = textcontent.GetComponent <Text>(); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { _trackableBehaviour = GetComponent <TrackableBehaviour>(); if (_trackableBehaviour) { _trackableBehaviour.RegisterTrackableEventHandler(this); } if (onDetectImageTarget == null) { onDetectImageTarget = new OnDetectImageTarget(); } }
// Use this for initialization void Start() { //GUI.Label(new Rect(0, 0, Screen.width, Screen.height), "ya rab yeshtaghal"); // GameObject newGO = new GameObject("ClickableText"); //newGO.transform.SetParent(this.transform); AddTextToCanvas("TESSTT TESSST", new GameObject("ClickableText")); //Text myText = newGO.AddComponent<Text>(); //myText.text = "Ta-dah!"; mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
protected virtual void Start() { ipv4 = "http://"; ipv4 = ipv4 + IPManager.GetIP(ADDRESSFAM.IPv4); Debug.Log(ipv4); setURL = ipv4 + "/Wdata.php?dados="; mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } ship1OriginalPosition = ship1.transform.position; ship2OriginalPosition = ship2.transform.position; ship1.transform.position = outsidePosition.transform.position; ship2.transform.position = outsidePosition.transform.position; }
// Use this for initialization void Start() { targe.RegisterTrackableEventHandler(this); fly = transform.Find("Button").GetComponent <Button>(); fly.onClick.AddListener(() => { an.Play("Fly"); }); yow = transform.Find("Button (1)").GetComponent <Button>(); yow.onClick.AddListener(() => { an.Play("Yowl"); }); }
// Use this for initialization void Start() { gogo = gogoGameObject.GetComponent <GogoAPI>(); if (theTrackable == null) { Debug.Log("Warning: Trackable not set !!"); } if (theTrackable) { theTrackable.RegisterTrackableEventHandler(this); } }
void Start() { borboleta3 = GameObject.Find("borboleta3"); placa3 = GameObject.Find("placa3"); borboleta3.SetActive(false); placa3.SetActive(true); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
// Start is called before the first frame update void Start() { if (measurement == null) { measurement = this; } answer = GameObject.Find("answerText").GetComponent <Text>(); origin = GetComponent <Camera>(); if (imageTarget.GetComponent <TrackableBehaviour>()) { mTrackableBehaviour = imageTarget.GetComponent <TrackableBehaviour>(); mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
// Use this for initialization void Start() { mTrackableBehaviour.RegisterTrackableEventHandler(this); Button btn = seePictureButton.GetComponent <Button>(); btn.onClick.AddListener(TaskOnClick); foto.SetActive(false); deathText.SetActive(false); winText.SetActive(false); api = gameObject.AddComponent <APICaller>(); levelLoader = gameObject.AddComponent <LevelLoader>(); }
protected virtual void Start() { // m_texto_inicio.text = "Mire no Marcador"; mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } var vuforia = VuforiaARController.Instance; vuforia.RegisterVuforiaStartedCallback(OnVuforiaStarted); // vuforia.RegisterOnPauseCallback(OnPause()); }
protected virtual void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } //Register / add the AudioSource as object soundTarget = (AudioSource)gameObject.AddComponent <AudioSource>(); LandButtonFalse.gameObject.SetActive(false); LavaButtonFalse.gameObject.SetActive(false); SmokeButtonTrue.gameObject.SetActive(false); RockButtonTrue.gameObject.SetActive(false); WaterButtonFalse.gameObject.SetActive(false); FireButtonTrue.gameObject.SetActive(false); WaterButtonTrue.gameObject.SetActive(false); SmokeButtonFalse.gameObject.SetActive(false); FireButtonFalse.gameObject.SetActive(false); LandButtonTrue.gameObject.SetActive(false); PatternText1.gameObject.SetActive(false); OrangeButtonFalse.gameObject.SetActive(false); RedButtonFalse.gameObject.SetActive(false); BlueButtonTrue.gameObject.SetActive(false); YellowButtonTrue.gameObject.SetActive(false); BlueButtonFalse.gameObject.SetActive(false); RedButtonTrue.gameObject.SetActive(false); OrangeButtonTrue.gameObject.SetActive(false); GreenButtonFalse.gameObject.SetActive(false); YellowButtonFalse.gameObject.SetActive(false); GreenButtonTrue.gameObject.SetActive(false); PatternText2.gameObject.SetActive(false); BananaButtonFalse.gameObject.SetActive(false); AvocadoButtonFalse.gameObject.SetActive(false); AppleButtonTrue.gameObject.SetActive(false); BananaButtonTrue.gameObject.SetActive(false); AppleButtonFalse.gameObject.SetActive(false); WatermelonButtonTrue.gameObject.SetActive(false); AvocadoButtonTrue.gameObject.SetActive(false); StrawberryButtonFalse.gameObject.SetActive(false); WatermelonButtonFalse.gameObject.SetActive(false); StrawberryButtonTrue.gameObject.SetActive(false); PatternText3.gameObject.SetActive(false); Score.gameObject.SetActive(false); fumaca = 0; }
void OnEnable() { // set up global events if needed mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } else { Debug.LogError("PlayMakerVuforiaTrackableProxy required a TrackableBehaviour component", this); } }
// Use this for initialization void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); mTrackableBehaviour.RegisterTrackableEventHandler(this); completed = false; // testing quest state questState = 0; // init trackableFairyAnim = trackableFairy.GetComponent <Animator>(); bearAnim = bear.GetComponent <Animator>(); bearOriginalPos = bear.transform.position; }
void Start() { isTracking = false; mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } OnTrackingFound += HandleTrackingFound; OnTrackingLost += HandleTrackingLost; }
// Use this for initialization void Start() { imageTarget = gameObject; _gameOverPopup = GameObject.Find("GameOverPopup"); _gameOverPopup.SetActive(false); _trackableBehaviour = GetComponent <TrackableBehaviour>(); _outOfFocusPopup = GameObject.Find("OutOfFocusImg"); _outOfFocusPopup.SetActive(false); _scoreText = GameObject.Find("ScoreText").GetComponent <Text>(); if (_trackableBehaviour) { _trackableBehaviour.RegisterTrackableEventHandler(this); } }
// Start is called before the first frame update void Start() { imageTarget = GameObject.Find("ImageTarget"); anim = this.GetComponent <Animator>(); anim.enabled = false; // Get the image target's trackable _trackableBehaviour = imageTarget.GetComponent <TrackableBehaviour>(); if (_trackableBehaviour) { // Register it with the handler _trackableBehaviour.RegisterTrackableEventHandler(this); } }
private GameObject Spark, Cyclone; //effects, monsters void Start() { Spark = transform.FindChild("Spark").gameObject; // effects Spark.SetActive(false); // effects Cyclone = transform.FindChild("Cyclone").gameObject; // effects Cyclone.SetActive(false); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
// Use this for initialization void Start() { pipe = GameObject.Find("Bottom Pipe"); Debug.Log(pipe.ToString()); trackableBehaviour = GetComponent <TrackableBehaviour> (); if (trackableBehaviour) { trackableBehaviour.RegisterTrackableEventHandler(this); } OnTracking(false); }
void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } try { create_dict.animal_list.Add(mTrackableBehaviour.name, false); } catch (System.ArgumentException e) { return; } }
void Start() { audio = GetComponent <AudioSource> (); viewer = Camera.main.transform; Physics.gravity = new Vector3(0f, 9.81f, 0f); normScale = cube.transform.localScale; cube.transform.localScale *= 0.5f; wR = dandelionTop.transform.GetComponent <WindReciever> (); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
int mPictureIndexNumber = 0;//Variable for Gallery #endregion // PRIVATE_MEMBER_VARIABLES #region UNTIY_MONOBEHAVIOUR_METHODS void Start() { // mMainMenu = true; mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } for (int i = 0; i < pictures.Length; i++) { Debug.Log("Bildes numurs: "+i+"is named "+pictures[i].name); } }
protected virtual void Start() { data = null; mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } JSParser parser = new JSParser(); parser.OverlayDataGenerated += HandleEvent; parser.StartCalculating(); }
void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } GameObject compCamera = GameObject.Find("ComputerCamera"); if (compCamera != null && compCamera.activeSelf) { Debug.Log("TrackableBehaviour not found, activating myself"); OnTrackingFound(); } }
// Use this for initialization void Start() { _trackableBehaviour = GetComponent <TrackableBehaviour>(); if (_trackableBehaviour) { _trackableBehaviour.RegisterTrackableEventHandler(this); } canvas = GameObject.FindGameObjectWithTag("Canvas"); SetUpTransitionImage(); //GameControllerScript.gameManagerInstance = GameObject.Find("gameManager").GetComponent<GameControllerScript>(); }
// Use this for initialization void Start() { bridgePart1Obj = GameObject.Find("Cwood1"); bridgePart2Obj = GameObject.Find("Cwood2"); bridgePart3Obj = GameObject.Find("Cwood3"); bridgePart1Obj.SetActive(false); bridgePart2Obj.SetActive(false); bridgePart3Obj.SetActive(false); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
private void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); //Register this class as an event handler so you can get the informaiton // about the status change of the cube (if it is tracked or lost) if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } // Find the direction of the turn every time the cube is turned or found OnTurn += DirectionFinder; OnFound += DirectionFinder; }
private GameObject puzzleResult; //拼图成功后的对象持有 // private bool b_firstFound = true;//是否是第一次发现目标对象,默认是true,表示是 #endregion // PRIVATE_MEMBER_VARIABLES #region UNTIY_MONOBEHAVIOUR_METHODS protected virtual void Start() { if (!ConfigureClass.isreadGameData)//如果不继续拼图,则拼图步骤初始化为1 { _currentCodeOfPuzzle = 1; } _endCodeOfPuzzle = ConfigureClass.puzzleStep[currentSceneName];//初始化完成时的拼图编号 mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } if (mTrackableBehaviour.TrackableName.StartsWith( "Passive" ) ){ gameObject.transform.GetChild(0).gameObject.SetActive(false); Debug.Log ("Turn that shit off " + gameObject.GetComponent<ImageTargetBehaviour>().ImageTarget.Name+ " " ); } }
protected override void doAwake() { GameObject go = GameObject.Find("ARTargetRoot"); if (go != null) { mTrackableBehaviour = go.GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour != null) mTrackableBehaviour.RegisterTrackableEventHandler(this); } go = GameObject.Find("ARContentRoot"); if (go != null) { mObjectsParent = go.transform != null ? go.transform : null; } }
// Use this for initialization void Start() { _imageTarget = GameObject.Find("VegasStripTarget"); if (_imageTarget != null) { _targetPlane = new Plane (_imageTarget.transform.up, _imageTarget.transform.position); _mTrackableBehaviour = _imageTarget.GetComponent<TrackableBehaviour> (); if (_mTrackableBehaviour) { Debug.Log ("mTrackableBehaviour eventHandler registered..."); _mTrackableBehaviour.RegisterTrackableEventHandler (this); } } _vegasObject = GameObject.Find("VegasContainer"); if (_vegasObject != null) { _defaultVegasPosition = _vegasObject.transform.position; _defaultVegasRotation = _vegasObject.transform.rotation; _defaultVegasScale = _vegasObject.transform.localScale; } }
void Start() { Spark = transform.FindChild("Spark").gameObject; // effects Spark.SetActive(false); Blast = transform.FindChild("Blast").gameObject; // effects Blast.SetActive(false); // effects Cyclone = transform.FindChild("Cyclone").gameObject; // effects Cyclone.SetActive(false); mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } // nguiobject.SetActive(false); }
void Start() { mTrackableBehaviour = GetComponent<TrackableBehaviour>(); //foundModels = new ArrayList(); //foundModelsC = new ArrayList(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { mTrackableBehaviour = GetComponent<TrackableBehaviour>(); _isActive = false; _isSetup = false; _translateUV = new Vector3[4]; if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { field = GameObject.Find("FieldTarget"); mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } axe = GameObject.Find ("RightHanditem_Axe"); axe.SetActive (false); }
void Start() { mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } Dictionary<string, string> param = new Dictionary<string, string>(); param.Add("flag[claimed]", "0"); param.Add("_method", "patch"); Server.POST("flags/3", param); found = false; }
void Start() { game = SharedInfo.getCurrGame (); mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }