internal void UpgradeTower(Tower t) { //if (t.UpgradeCost <= ActivePlayer.Money && t.Level + 1 < t.MaxLevel) //{ // ActivePlayer.Money -= (uint)t.UpgradeCost; // MoneyDisplay = String.Format("Dinero Disponible: {0}", ActivePlayer.Money.ToString()); t.UpgradeBuff(); //} }