コード例 #1
0
ファイル: TowerGenerator.cs プロジェクト: Ioennir/NotJenga
    private IEnumerator SpawnLoad()
    {
        _towerData.ResetTower();
        Rigidbody[] bodies = new Rigidbody[_dataLoaded.jengas.Length];
        for (int i = 0; i < _dataLoaded.jengas.Length; ++i)
        {
            JengaPieceData piece = _dataLoaded.jengas[i];
            if (Math.Abs(piece.position.x) < .001f &&
                Math.Abs(piece.position.y) < .001f &&
                Math.Abs(piece.position.z) < .001f
                )
            {
                continue;
            }
            GameObject instance       = _piecePool.Instantiate();
            Transform  transformPiece = instance.transform;
            instance.transform.parent    = _tower.transform;
            transformPiece.localPosition = piece.position;
            transformPiece.localRotation = Quaternion.Euler(piece.rotation);
            transformPiece.localScale    = piece.scale;
            pieceHeight = piece.scale.y + 0.05f;
            pieceWidth  = piece.scale.x + 0.05f;
            Material material = pieceMaterials[i % 2];
            instance.GetComponent <PieceOriginalMaterial>().originalMaterial = material;
            instance.GetComponent <MeshRenderer>().material = material;
            bodies[i]             = instance.GetComponent <Rigidbody>();
            bodies[i].isKinematic = true;
            _towerData.AddPiece(instance);
        }
        yield return(new WaitForSeconds(2f));

        foreach (Rigidbody body in bodies)
        {
            body.isKinematic = false;
        }
        _towerData.towerAlreadyBuilt = true;
    }