コード例 #1
0
ファイル: World.cs プロジェクト: JohnnyMalmberg/2d_terrain
    public static void PlaceTile(Coordinate coordinate, TID id, TileBehavior behavior, int spriteIndex)
    {
        Tile oldTile = tree.GetTile(coordinate);

        if (oldTile.IsFilled())
        {
            return;
        }
        tree.InsertTile(coordinate, id, behavior != null, spriteIndex);
        if (behavior != null)
        {
            behavior.coordinate = coordinate;
            behavior.Initialize();
            tileBehaviors[coordinate] = behavior;
        }
        worldRenderer.UpdateAtCoordinate(coordinate);
    }
コード例 #2
0
ファイル: BoardManager.cs プロジェクト: rxpii/sv
    // Use this for initialization
    void Start()
    {
        tiles = new List <GameObject>();

        int boardWidth = boardSize - 1;

        for (int q = -boardWidth; q < boardSize; q++)
        {
            int rLowBound  = -boardWidth - q;
            int rHighBound = boardWidth;

            if (q > 0)
            {
                rLowBound  = -boardWidth;
                rHighBound = boardWidth - q;
            }

            for (int r = rLowBound; r < rHighBound + 1; r++)
            {
                VectorHex  posHex    = new VectorHex(q, r);
                Vector2    cartCoord = HexToCart(posHex);
                GameObject newTile   = Instantiate(boardTile, board.transform);
                newTile.transform.position = new Vector3(cartCoord.x, 0f, cartCoord.y);
                TileBehavior tb = newTile.GetComponentInChildren <TileBehavior>();
                tb.Initialize(posHex);
                tiles.Add(newTile);
            }
        }

/*
 *      for (int i = 0; i < boardSize; i++)
 *      {
 *
 *
 *
 *      }
 */
        UIManager.Instance.Initialize();
    }