void Update() { if (!BookOpener) { if (flag) { transform.GetChild(0).GetChild(6).gameObject.SetActive(true); nextIcon.gameObject.SetActive(true); StartCoroutine(IconMove()); flag = false; onceflag = true; } else { if (Input.GetButtonDown("Button_A")) { if (onceflag) { audioSE.Play(); Itdestroy(); } else { textScript.SkipText(); } } } } }