void Start() { attempts = Instantiate(text, Vector3.zero, Quaternion.identity) as GameObject; attemptScript = attempts.GetComponent <TextScript>(); attemptScript.texture2D = attemp1; attemptScript.Hide(); if (Properties.GameType == Properties.Modes.PlayforMoney) { Scoring.Get().UpdateAttemptTexture(); } }
void Update() { if (suihku == true && ruoka == true) { time += 1 * Time.deltaTime; if (time > 2) { shower.Hide(); food.Hide(); sausage.ShowItem(); salad.ShowItem(); beer.ShowItem(); door.OpenDoor(); suihku = false; time = 0; } } if (satisfaction >= 3) { SetFood(); } if (shopping >= 3) { time += 1 * Time.deltaTime; Debug.Log(time); if (time > 1) { sausage.Hide(); salad.Hide(); beer.Hide(); goHome.ShowItem(); crash.CrashReady(); anime.Animate(); shopping = 0; } } }