public void Reset() { cam.GoBackToStart(); Vector2 position = rigidbody2d.position; gameObject.transform.position = startPos; ChangeHealth(6); Debug.Log(life); foreach (GameObject g in Resources.FindObjectsOfTypeAll(typeof(GameObject))) { if (g.tag == "Enemy") { g.SetActive(true); } } text.DeleteText(); StartCoroutine(grayOff()); }