void Update()
 {
     if (!BookOpener)
     {
         if (flag)
         {
             transform.GetChild(0).GetChild(6).gameObject.SetActive(true);
             nextIcon.gameObject.SetActive(true);
             StartCoroutine(IconMove());
             flag     = false;
             onceflag = true;
         }
         else
         {
             if (Input.GetButtonDown("Button_A"))
             {
                 if (onceflag)
                 {
                     audioSE.Play();
                     Itdestroy();
                 }
                 else
                 {
                     textScript.SkipText();
                 }
             }
         }
     }
 }