public void Reset()
    {
        cam.GoBackToStart();
        Vector2 position = rigidbody2d.position;

        gameObject.transform.position = startPos;
        ChangeHealth(6);
        Debug.Log(life);
        foreach (GameObject g in Resources.FindObjectsOfTypeAll(typeof(GameObject)))
        {
            if (g.tag == "Enemy")
            {
                g.SetActive(true);
            }
        }
        text.DeleteText();
        StartCoroutine(grayOff());
    }