public override void OnDoubleClick(Mobile from) { if (IsChildOf(from.Backpack) || Parent == from) { TeiravonMobile m_Player = (TeiravonMobile)from; CraftSystem system = this.CraftSystem; if (!m_Player.IsTinker()) { if (system == DefAlchemy.CraftSystem || system == DefGlassblowing.CraftSystem) { if (!m_Player.IsAlchemist() && !m_Player.HasFeat(TeiravonMobile.Feats.AlchemyScience) && !m_Player.HasFeat(TeiravonMobile.Feats.ExoticPoisons)) { m_Player.SendMessage("You don't have the skills to use this."); return; } if (!m_Player.HasFeat(TeiravonMobile.Feats.ExoticPoisons)) { if (m_Player.Backpack.FindItemByType(typeof(AlchemyTome)) == null) { m_Player.SendMessage("Where's your Alchemy Tome?"); return; } } } else if (system == DefBlacksmithy.CraftSystem) { if (!m_Player.IsBlacksmith() && !m_Player.IsTinker() && !m_Player.IsMerchant()) { m_Player.SendMessage("You don't have the skills to use this."); return; } } else if (system == DefBowFletching.CraftSystem) { if (!m_Player.IsWoodworker() && !m_Player.IsRanger() && !m_Player.IsArcher() && !m_Player.IsMageSlayer() && !m_Player.IsMerchant() && !m_Player.IsStrider()) { m_Player.SendMessage("You don't have the skills to use this."); return; } } else if (system == DefCarpentry.CraftSystem) { if (!m_Player.IsWoodworker() && !m_Player.IsMerchant()) { m_Player.SendMessage("You don't have the skills to use this."); return; } } else if (system == DefInscription.CraftSystem) { if (!m_Player.HasFeat(TeiravonMobile.Feats.Inscription) && !m_Player.IsAlchemist() && !m_Player.IsMerchant()) { m_Player.SendMessage("You're not sure how to do this."); return; } } else if (system == DefTailoring.CraftSystem) { if (!m_Player.IsTailor() && !m_Player.IsMerchant()) { m_Player.SendMessage("You don't have the skills to use this."); return; } } } int num = system.CanCraft(from, this, null); if (num > 0) { from.SendLocalizedMessage(num); } else { CraftContext context = system.GetContext(from); from.SendGump(new CraftGump(from, system, this, null)); } } else { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } }