// Start is called before the first frame update void Start() { instance = this; buff = new BaseCorutine(); stan = new BaseCorutine(); move_x = 0.0f; move_y = 0.0f; buffSpeed = 0.04f; defaultSpeed = 0.03f; speed = defaultSpeed; playerHit_up = false; playerHit_right = false; playerHit_down = false; playerHit_left = false; statusUpFlg = false; buffTime = 10.0f; enemyHitFlg = false; stanTime = 3.0f; effect.Init(); }