// Init public void Init() { SkillEffect.InitSkillEffects(); this.PostSerialize(); // Empty skills for skill build EmptySkill = new Skill("Remove skill", Skill.Undefined, Skill.SkillType.Normal, false, null); EmptyAutoAttackSkill = new Skill("Remove auto attack", Skill.Undefined - 1, Skill.SkillType.AutoAttack, false, null); EmptySkill.LoadResources(); EmptyAutoAttackSkill.LoadResources(); }