public bool Update(Unit _unit) { var points = selectType.Selecting(_unit, KeyCode.Mouse0); if (effect.Effect(points)) { Debug.Log("aaaaa"); return(true); } else { return(false); } }
public bool Update(Unit _unit) { var points = selectType.Selecting(_unit, KeyCode.Mouse0); if (effect.Effect(points)) { Debug.Log("aaaaa"); return(true); } else { return(false); } }