Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        instance = this;

        buff = new BaseCorutine();
        stan = new BaseCorutine();

        move_x       = 0.0f;
        move_y       = 0.0f;
        buffSpeed    = 0.04f;
        defaultSpeed = 0.03f;
        speed        = defaultSpeed;

        playerHit_up    = false;
        playerHit_right = false;
        playerHit_down  = false;
        playerHit_left  = false;

        statusUpFlg = false;
        buffTime    = 10.0f;
        enemyHitFlg = false;
        stanTime    = 3.0f;

        effect.Init();
    }