コード例 #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            model       = Content.Load <Model>("Fiend\\FIEND.MESH");
            skeleton1   = Content.Load <Skeleton>("Fiend\\FIEND.SKELETON");
            skeleton1.CopyModelBindpose(model);
            skeleton2 = Content.Load <Skeleton>("Fiend\\IDLE.SKELETON");
            skeleton2.CopyModelBindpose(model);
            //model = Content.Load<Model>("HUM_M.MESH");
            //skeleton1 = Content.Load<Skeleton>("IDLE.SKELETON");
            //skeleton1.CopyModelBindpose(model);
            //skeleton2 = Content.Load<Skeleton>("RUN.SKELETON");
            //skeleton2.CopyModelBindpose(model);
            //model = Content.Load<Model>("robot.mesh");
            //skeleton1 = Content.Load<Skeleton>("robot.skeleton");
            //skeleton1.CopyModelBindpose(model);
            //skeleton2 = Content.Load<Skeleton>("robot.skeleton");
            //skeleton2.CopyModelBindpose(model);

            skeleton = skeleton1;
        }