/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); model = Content.Load <Model>("Fiend\\FIEND.MESH"); skeleton1 = Content.Load <Skeleton>("Fiend\\FIEND.SKELETON"); skeleton1.CopyModelBindpose(model); skeleton2 = Content.Load <Skeleton>("Fiend\\IDLE.SKELETON"); skeleton2.CopyModelBindpose(model); //model = Content.Load<Model>("HUM_M.MESH"); //skeleton1 = Content.Load<Skeleton>("IDLE.SKELETON"); //skeleton1.CopyModelBindpose(model); //skeleton2 = Content.Load<Skeleton>("RUN.SKELETON"); //skeleton2.CopyModelBindpose(model); //model = Content.Load<Model>("robot.mesh"); //skeleton1 = Content.Load<Skeleton>("robot.skeleton"); //skeleton1.CopyModelBindpose(model); //skeleton2 = Content.Load<Skeleton>("robot.skeleton"); //skeleton2.CopyModelBindpose(model); skeleton = skeleton1; }