void Start() { shopData = new ShopData(); //加载XML. shopData.ReadXmlByPath(xmlPath); shopData.ReadMasonryandshopState(savePath); //shopData.shopList: Debug.Log(shopData.masonryCount); for (int i = 0; i < shopData.shopState.Count; i++) { Debug.Log(shopData.shopState[i]); } ui_ShopItem = Resources.Load <GameObject>("UI/ShopItem"); //左右按钮事件. leftButton = GameObject.Find("LeftButton"); rightButton = GameObject.Find("RightButton"); button_Play = GameObject.Find("Play"); UIEventListener.Get(leftButton).onClick = LeftButtonClick; UIEventListener.Get(rightButton).onClick = RightButtonClick; UIEventListener.Get(button_Play).onClick = PlayButtonClick; //UI与xml数据的同步. masonryNums = GameObject.Find("Masonry/MasonryNum").GetComponent <UILabel>(); //UpdateUI(); //读取PlayerPerfs中的钻石数. int tempMasonry = PlayerPrefs.GetInt("MasonryCount", 0); if (tempMasonry > 0) { int masonry = shopData.masonryCount + tempMasonry; //更新UI UpdateUIMasonry(masonry); //更新XML中的数据. shopData.UpdateXMLData(savePath, "MasonryCount", masonry.ToString()); //清空PlayerPrefs PlayerPrefs.SetInt("MasonryCount", 0); } else { //更新UI. UpdateUIMasonry(shopData.masonryCount); } SetPlayerInfo(shopData.shopList[0].Model); CreateAllShopUI(); }
// Use this for initialization void Start() { xmlPath = Resources.Load("ShopData").ToString(); if (!File.Exists(SavePath)) { File.WriteAllText(SavePath, content); } shopData = new ShopData(); shopData.ReadXmlByPath(xmlPath); shopData.ReadScoreAndGold(SavePath); Debug.Log(shopData.goldCount); Debug.Log(shopData.heightScore); ui_ShopItem = Resources.Load <GameObject>("UI/ShopItem"); LeftButtpn = GameObject.Find("LeftButton"); RightButtpn = GameObject.Find("RightButton"); StarNum = GameObject.Find("Star/StarNum").GetComponent <UILabel>(); ScoreNum = GameObject.Find("Score/ScoreNum").GetComponent <UILabel>(); m_StartManager = GameObject.Find("UI Root").GetComponent <StartManager>(); int tempHeightScore = PlayerPrefs.GetInt("HeightScore", 0); if (tempHeightScore > shopData.heightScore) { UpdateUIHeightScore(tempHeightScore); shopData.UpdateXMLData(SavePath, "HeightScore", tempHeightScore.ToString()); PlayerPrefs.SetInt("HeightScore", 0); } else { UpdateUIHeightScore(shopData.heightScore); } int tempGold = PlayerPrefs.GetInt("GoldNum", 0); if (tempGold > 0) { int gold = shopData.goldCount + tempGold; UpdateUIGold(gold); shopData.UpdateXMLData(SavePath, "GoldCount", gold.ToString()); PlayerPrefs.SetInt("GoldNum", 0); } else { UpdateUIGold(shopData.goldCount); } UIEventListener.Get(LeftButtpn).onClick = leftButtpnClick; UIEventListener.Get(RightButtpn).onClick = rightButtpnClick; SetPlayerInfo(shopData.ShopList[0]); CreateAllShopUI(); }
void Start() { ui_ShopItem = Resources.Load <GameObject>("UI/ShopItem"); //按钮事件绑定 leftButton = GameObject.Find("LeftButton"); rightButton = GameObject.Find("RightButton"); UIEventListener.Get(leftButton).onClick = LeftButtonClick; UIEventListener.Get(rightButton).onClick = RightButtonClick; //实例化商城数据对象 shopData = new ShopData(); //加载xml shopData.ReadXmlByPath(xmlPath); CreateAllShopUI(); }
void Start() { xmlPath = Resources.Load("ShopData").ToString();//安卓. if (!File.Exists(savePath)) { File.WriteAllText(savePath, content);//安卓. } //实例化商城数据对象. shopData = new ShopData(); //加载xml shopData.ReadXmlByPath(xmlPath); shopData.ReadScordAndGold(savePath); //shopData.shopList; ui_ShopItem = Resources.Load <GameObject>("UI/ShopItem"); m_StartUIManager = GameObject.Find("UI Root").GetComponent <StartUIManager>(); //按钮事件绑定 leftButton = GameObject.Find("LeftButton"); rightBUtton = GameObject.Find("RightButton"); UIEventListener.Get(leftButton).onClick = LeftButtonClick; UIEventListener.Get(rightBUtton).onClick = RightButtonClick; //同步UI与xml中的数据 starNum = GameObject.Find("Star/StarNum").GetComponent <UILabel>(); scoreNum = GameObject.Find("Score/ScoreNum").GetComponent <UILabel>(); //读取playerprefs中的新的最高分. int tempHeightScore = PlayerPrefs.GetInt("HeightScore", 0); if (tempHeightScore > shopData.heightScore) { //更新UI. UpdateUIHeightScore(tempHeightScore); //更新xml,存储最高分. shopData.UpdateXMLDate(savePath, "HeightScore", tempHeightScore.ToString()); //清空playerprefs. PlayerPrefs.SetInt("HeightScore", 0); } else { //更新UI. UpdateUIHeightScore(shopData.heightScore); } //读取playerprefs中的金币数. int tempGold = PlayerPrefs.GetInt("GoldNum", 0); if (tempGold > 0) { int gold = shopData.goldCount + tempGold; //更新UI. UpdateUIGold(gold); //更新xml中的存储. shopData.UpdateXMLDate(savePath, "GoldCount", gold.ToString()); //清空playerprefs. PlayerPrefs.SetInt("GoldNum", 0); } else { //更新UI. UpdateUIGold(shopData.goldCount); } SetPlayInfo(shopData.shopList[0]); CreateAllShopUI(); }
void Start() { shopDataContent = Resources.Load("ShopData").ToString(); //Set the content of ShopData.xml to a string variable. if (!File.Exists(savePath)) { File.WriteAllText(savePath, saveDataContent); } shopData = gameObject.AddComponent <ShopData>(); shopData.ReadXmlByPath(shopDataContent); shopData.ReadPlayerInfo(savePath); //Test for ReadPlayerInfo. //Debug.Log(shopData.goldCount); //Debug.Log(shopData.bestScore); //for(int i = 0; i < shopData.shopStatus.Count; i++) //{ // Debug.Log(shopData.shopStatus[i]); //} ui_ShopItem = Resources.Load <GameObject>("UI/ShopItem"); m_StartUIManager = GameObject.Find("UI Root").GetComponent <StartUIManager>(); //Button event binding. leftButton = GameObject.Find("LeftButton"); rightButton = GameObject.Find("RightButton"); UIEventListener.Get(leftButton).onClick = LeftButtonClick; UIEventListener.Get(rightButton).onClick = RightButtonClick; //Sync the player info data from xml to UI. starValue = GameObject.Find("Star/StarValue").GetComponent <UILabel>(); scoreValue = GameObject.Find("Score/ScoreValue").GetComponent <UILabel>(); //Load the new score from PlayerPrefs. int temp_Score = PlayerPrefs.GetInt("Score", 0); if (temp_Score > shopData.bestScore) { //Update UI best score. UpdateUIScore(temp_Score); //Update XML best score. shopData.UpdateXMLData(savePath, "BestScore", temp_Score.ToString()); //Clear PlayerPrefs data. PlayerPrefs.SetInt("Score", 0); } else { UpdateUIScore(shopData.bestScore); } //Load the star value from PlayerPrefs. int temp_Star = PlayerPrefs.GetInt("Star", 0); if (temp_Star > 0) { int currentStarValue = shopData.goldCount + temp_Star; //Update UI star value. UpdateUIStar(currentStarValue); //Update XML star value. shopData.UpdateXMLData(savePath, "GoldCount", currentStarValue.ToString()); //Clear PlayerPrefs data. PlayerPrefs.SetInt("Star", 0); } else { UpdateUIStar(shopData.goldCount); } SetWarshipInfo(shopData.shopList[index]); //Pre-load the ship model path. CreateAllShopUI(); }
void Start() { savePath = Application.persistentDataPath + "/SaveData.xml"; xmlPath = Resources.Load("ShopData").ToString(); //静态文件只能读取 if (!File.Exists(savePath)) //第一次运行时写入 { File.WriteAllText(savePath, content); } //实例化商城数据对象 shopData = new ShopData(); //加载XML shopData.ReadXmlByPath(xmlPath); shopData.ReadScoreAndGold(savePath); Debug.Log(shopData.goldCount); Debug.Log(shopData.heightScore); for (int i = 0; i < shopData.shopState.Count; i++) { Debug.Log(shopData.shopState[i]); } ui_ShopItem = Resources.Load <GameObject>("UI/ShopItem"); m_StartUIManager = GameObject.Find("UI Root").GetComponent <StartUIManager>(); LeftButton = GameObject.Find("LeftButton"); RightButton = GameObject.Find("RightButton"); UIEventListener.Get(LeftButton).onClick = LeftButtonClick; UIEventListener.Get(RightButton).onClick = RightButtonClick; //同步UI与XML数据 starNum = GameObject.Find("Star/StarNum").GetComponent <UILabel>(); scoreNum = GameObject.Find("Score/ScoreNum").GetComponent <UILabel>(); //读取PlayerPrefabs中的最高分数 int tempHeightScore = PlayerPrefs.GetInt("HeightScore", 0); if (tempHeightScore > shopData.heightScore) { //更新UI UpdateUIHeightScore(tempHeightScore); //更新XML,存储新的最高分 shopData.UpdateXMLData(savePath, "HeightScore", tempHeightScore.ToString()); //清空PlayerPrefs PlayerPrefs.SetInt("HeightScore", 0); } else { //更新UI UpdateUIHeightScore(shopData.heightScore); } //获取金币数量 int tempGold = PlayerPrefs.GetInt("GoldNum", 0); if (tempGold > 0) { int gold = tempGold + shopData.goldCount; Debug.Log("gold :" + gold); //更新UI UpdateUIGold(gold); //更新XML,存储新的最高分 shopData.UpdateXMLData(savePath, "GoldCount", gold.ToString()); //清空PlayerPrefs PlayerPrefs.SetInt("GoldNum", 0); } else { UpdateUIGold(shopData.goldCount); } SetPlayerInfo(shopData.shopList[0]);//默认的模型 CreatAllShopUI(); }