コード例 #1
0
    void Start()
    {
        xmlPath = Resources.Load("ShopData").ToString();//安卓.
        if (!File.Exists(savePath))
        {
            File.WriteAllText(savePath, content);//安卓.
        }

        //实例化商城数据对象.
        shopData = new ShopData();
        //加载xml
        shopData.ReadXmlByPath(xmlPath);
        shopData.ReadScordAndGold(savePath);
        //shopData.shopList;

        ui_ShopItem      = Resources.Load <GameObject>("UI/ShopItem");
        m_StartUIManager = GameObject.Find("UI Root").GetComponent <StartUIManager>();

        //按钮事件绑定
        leftButton  = GameObject.Find("LeftButton");
        rightBUtton = GameObject.Find("RightButton");
        UIEventListener.Get(leftButton).onClick  = LeftButtonClick;
        UIEventListener.Get(rightBUtton).onClick = RightButtonClick;

        //同步UI与xml中的数据
        starNum  = GameObject.Find("Star/StarNum").GetComponent <UILabel>();
        scoreNum = GameObject.Find("Score/ScoreNum").GetComponent <UILabel>();
        //读取playerprefs中的新的最高分.
        int tempHeightScore = PlayerPrefs.GetInt("HeightScore", 0);

        if (tempHeightScore > shopData.heightScore)
        {
            //更新UI.
            UpdateUIHeightScore(tempHeightScore);
            //更新xml,存储最高分.
            shopData.UpdateXMLDate(savePath, "HeightScore", tempHeightScore.ToString());
            //清空playerprefs.
            PlayerPrefs.SetInt("HeightScore", 0);
        }
        else
        {
            //更新UI.
            UpdateUIHeightScore(shopData.heightScore);
        }

        //读取playerprefs中的金币数.
        int tempGold = PlayerPrefs.GetInt("GoldNum", 0);

        if (tempGold > 0)
        {
            int gold = shopData.goldCount + tempGold;
            //更新UI.
            UpdateUIGold(gold);
            //更新xml中的存储.
            shopData.UpdateXMLDate(savePath, "GoldCount", gold.ToString());
            //清空playerprefs.
            PlayerPrefs.SetInt("GoldNum", 0);
        }
        else
        {
            //更新UI.
            UpdateUIGold(shopData.goldCount);
        }

        SetPlayInfo(shopData.shopList[0]);

        CreateAllShopUI();
    }