public override void Generate() { shopData = new ShopData(); shopData.GenerateRandomShopItems(1, 1); start = map.GenerateDungeonRegion(0, 0, 43, true, false, false, null, 2, 2); // 0 0 end = map.GenerateDungeonRegion(2, 0, 45, false, true, true, null); // 0, 2 }