IEnumerator OnTriggerEnter2D(Collider2D other) { ScreenFade af = GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFade>(); yield return(StartCoroutine(af.FadetoBlack())); other.gameObject.transform.position = warpTarget.position; Camera.main.transform.position = warpTarget.position; yield return(StartCoroutine(af.FadetoClear())); }