void Update() { if (lastEnemyShip == null || playerShip == null) { return; } if (!loadNextLevel && !returnToMenu) { if (levelBeat && !isLoading) { isLoading = true; StartCoroutine(WaitBeforeNextLevel()); return; } else if (levelLost) { isLoading = true; StartCoroutine(WaitBeforeReturnToMenu()); } } if (loadNextLevel) { loadNextLevel = false; LoadNextLevel(); return; } else if (returnToMenu) { returnToMenu = false; ReturnToMenu(); } if (!lastEnemyShip.IsAlive() || !playerShip.IsAlive()) { DisableItems(); DisableMovement(); StopVelocity(); DisableAttacks(); EnableItems(); DestroyAllBullets(); screenFade.SetScreenFade(true); DisplayVictoryOrDefeatText(); } }
private void Initialize() { ResetLevelManager(); if (!IsMenuScene()) { AssignPlayerComponents(); AssignLastEnemyComponents(); // Find inactive GameObjects GameObject transitionCanvas = GameObject.Find(Names.TransitionCanvas); victoryText = transitionCanvas.transform.Find(Names.VictoryText).gameObject; defeatText = transitionCanvas.transform.Find(Names.DefeatText).gameObject; screenFade = UnityEngine.Camera.main.GetComponent <ScreenFade>(); screenFade.SetScreenFade(false); } PlayThemeSong(); }