Exemplo n.º 1
0
    IEnumerator OnTriggerEnter2D(Collider2D other)
    {
        ScreenFade af = GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFade>();

        yield return(StartCoroutine(af.FadetoBlack()));

        other.gameObject.transform.position = warpTarget.position;
        Camera.main.transform.position      = warpTarget.position;
        yield return(StartCoroutine(af.FadetoClear()));
    }