IEnumerator PlayIntro() { StopCoroutine("LoseOxygen"); fade.ChangeToBlack(); yield return(new WaitForSeconds(1f)); gameplayText.ChangeAndFade("Got... to... get out...", 2f); yield return(new WaitForSeconds(6f)); gameplayText.ChangeAndFade("Carry the others to safety...", 2f); yield return(new WaitForSeconds(6f)); gameplayText.ChangeAndFade("Before we all suffocate... or worse.", 2f); yield return(new WaitForSeconds(6f)); fade.FadeFromBlack(); yield return(new WaitForSeconds(1f)); ChangeState(GameState.Play); }