protected void ObjectSaleInfo( IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice) { SceneObjectPart part = m_scene.GetSceneObjectPart(localID); if (part == null) { return; } if (part.ParentGroup.IsDeleted) { return; } if (part.OwnerID != client.AgentId && (!m_scene.Permissions.IsGod(client.AgentId))) { return; } part = part.ParentGroup.RootPart; part.ObjectSaleType = saleType; part.SalePrice = salePrice; part.ParentGroup.HasGroupChanged = true; part.SendPropertiesToClient(client); }
protected void ObjectSaleInfo( IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice) { SceneObjectPart part = m_scene.GetSceneObjectPart(localID); if (part == null) { return; } SceneObjectGroup sog = part.ParentGroup; if (sog == null || sog.IsDeleted) { return; } // Does the user have the power to put the object on sale? if (!m_scene.Permissions.CanSellObject(client, sog, saleType)) { client.SendAgentAlertMessage("You don't have permission to set object on sale", false); return; } part = sog.RootPart; part.ObjectSaleType = saleType; part.SalePrice = salePrice; sog.HasGroupChanged = true; part.SendPropertiesToClient(client); }
/// <summary> /// Invoked when the client selects a prim. /// </summary> /// <param name="primLocalID"></param> /// <param name="remoteClient"></param> public void SelectPrim(uint primLocalID, IClientAPI remoteClient) { SceneObjectPart part = GetSceneObjectPart(primLocalID); if (null == part) { return; } if (part.IsRoot) { SceneObjectGroup sog = part.ParentGroup; sog.SendPropertiesToClient(remoteClient); sog.IsSelected = true; // A prim is only tainted if it's allowed to be edited by the person clicking it. if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) { EventManager.TriggerParcelPrimCountTainted(); } } else { part.SendPropertiesToClient(remoteClient); } }
/// <summary> /// Invoked when the client selects a prim. /// </summary> /// <param name="primLocalID"></param> /// <param name="remoteClient"></param> public void SelectPrim(List <uint> primIDs, IClientAPI remoteClient) { foreach (uint primLocalID in primIDs) { SceneObjectPart part = GetSceneObjectPart(primLocalID); if (part == null) { continue; } SceneObjectGroup sog = part.ParentGroup; if (sog == null) { continue; } // waste of time because properties do not send prim flags as they should // if a friend got or lost edit rights after login, a full update is needed if (sog.OwnerID != remoteClient.AgentId) { part.SendFullUpdate(remoteClient); } // A prim is only tainted if it's allowed to be edited by the person clicking it. if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) { part.IsSelected = true; EventManager.TriggerParcelPrimCountTainted(); } part.SendPropertiesToClient(remoteClient); } }
/// <summary> /// Invoked when the client selects a prim. /// </summary> /// <param name="primLocalID"></param> /// <param name="remoteClient"></param> public void SelectPrim(uint primLocalID, IClientAPI remoteClient) { /* * SceneObjectPart part = GetSceneObjectPart(primLocalID); * * if (null == part) * return; * * if (part.IsRoot) * { * SceneObjectGroup sog = part.ParentGroup; * sog.SendPropertiesToClient(remoteClient); * * // A prim is only tainted if it's allowed to be edited by the person clicking it. * if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) || { || sog.IsSelected = true; || EventManager.TriggerParcelPrimCountTainted(); || } || } || else || { || part.SendPropertiesToClient(remoteClient); || } */ SceneObjectPart part = GetSceneObjectPart(primLocalID); if (null == part) { return; } SceneObjectGroup sog = part.ParentGroup; if (sog == null) { return; } part.SendPropertiesToClient(remoteClient); // waste of time because properties do not send prim flags as they should // if a friend got or lost edit rights after login, a full update is needed if (sog.OwnerID != remoteClient.AgentId) { part.SendFullUpdate(remoteClient); } // A prim is only tainted if it's allowed to be edited by the person clicking it. if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) { part.IsSelected = true; EventManager.TriggerParcelPrimCountTainted(); } }
protected void ObjectSaleInfo( IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice) { SceneObjectPart part = m_scene.GetSceneObjectPart(localID); if (part == null) { return; } if (part.ParentGroup.IsDeleted) { return; } if (part.OwnerID != part.GroupID && part.OwnerID != client.AgentId && (!m_scene.Permissions.IsGod(client.AgentId))) { return; } if (part.OwnerID == part.GroupID) // Group owned { // Does the user have the power to put the object on sale? if (!m_scene.Permissions.CanSellGroupObject(client.AgentId, part.GroupID, m_scene)) { client.SendAgentAlertMessage("You don't have permission to set group-owned objects on sale", false); return; } } part = part.ParentGroup.RootPart; part.ObjectSaleType = saleType; part.SalePrice = salePrice; part.ParentGroup.HasGroupChanged = true; part.SendPropertiesToClient(client); }
public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType, int salePrice) { SceneObjectPart part = m_scene.GetSceneObjectPart(localID); if (part == null) { return(false); } SceneObjectGroup group = part.ParentGroup; switch (saleType) { case 1: // Sell as original (in-place sale) uint effectivePerms = group.GetEffectivePermissions(); if ((effectivePerms & (uint)PermissionMask.Transfer) == 0) { if (m_dialogModule != null) { m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale"); } return(false); } group.SetOwnerId(remoteClient.AgentId); group.SetRootPartOwner(part, remoteClient.AgentId, remoteClient.ActiveGroupId); if (m_scene.Permissions.PropagatePermissions()) { foreach (SceneObjectPart child in group.Parts) { child.Inventory.ChangeInventoryOwner(remoteClient.AgentId); child.TriggerScriptChangedEvent(Changed.OWNER); child.ApplyNextOwnerPermissions(); } } part.ObjectSaleType = 0; part.SalePrice = 10; group.HasGroupChanged = true; part.SendPropertiesToClient(remoteClient); part.TriggerScriptChangedEvent(Changed.OWNER); group.ResumeScripts(); part.ScheduleFullUpdate(); break; case 2: // Sell a copy Vector3 inventoryStoredPosition = new Vector3( Math.Min(group.AbsolutePosition.X, m_scene.RegionInfo.RegionSizeX - 6), Math.Min(group.AbsolutePosition.Y, m_scene.RegionInfo.RegionSizeY - 6), group.AbsolutePosition.Z); Vector3 originalPosition = group.AbsolutePosition; group.AbsolutePosition = inventoryStoredPosition; string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group); group.AbsolutePosition = originalPosition; uint perms = group.GetEffectivePermissions(); if ((perms & (uint)PermissionMask.Transfer) == 0) { if (m_dialogModule != null) { m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale"); } return(false); } AssetBase asset = m_scene.CreateAsset( group.GetPartName(localID), group.GetPartDescription(localID), (sbyte)AssetType.Object, Utils.StringToBytes(sceneObjectXml), group.OwnerID); m_scene.AssetService.Store(asset); InventoryItemBase item = new InventoryItemBase(); item.CreatorId = part.CreatorID.ToString(); item.CreatorData = part.CreatorData; item.ID = UUID.Random(); item.Owner = remoteClient.AgentId; item.AssetID = asset.FullID; item.Description = asset.Description; item.Name = asset.Name; item.AssetType = asset.Type; item.InvType = (int)InventoryType.Object; item.Folder = categoryID; PermissionsUtil.ApplyFoldedPermissions(perms, ref perms); item.BasePermissions = perms & part.NextOwnerMask; item.CurrentPermissions = perms & part.NextOwnerMask; item.NextPermissions = part.NextOwnerMask; item.EveryOnePermissions = part.EveryoneMask & part.NextOwnerMask; item.GroupPermissions = part.GroupMask & part.NextOwnerMask; item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; item.CreationDate = Util.UnixTimeSinceEpoch(); if (m_scene.AddInventoryItem(item)) { remoteClient.SendInventoryItemCreateUpdate(item, 0); } else { if (m_dialogModule != null) { m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable"); } return(false); } break; case 3: // Sell contents List <UUID> invList = part.Inventory.GetInventoryList(); bool okToSell = true; foreach (UUID invID in invList) { TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID); if ((item1.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) { okToSell = false; break; } } if (!okToSell) { if (m_dialogModule != null) { m_dialogModule.SendAlertToUser( remoteClient, "This item's inventory doesn't appear to be for sale"); } return(false); } if (invList.Count > 0) { m_scene.MoveTaskInventoryItems(remoteClient.AgentId, part.Name, part, invList); } break; } return(true); }
public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType, int salePrice) { SceneObjectPart part = m_scene.GetSceneObjectPart(localID); if (part == null) { return(false); } SceneObjectGroup group = part.ParentGroup; if (group == null || group.IsDeleted || group.inTransit) { return(false); } // make sure we are not buying a child part part = group.RootPart; switch (saleType) { case 1: // Sell as original (in-place sale) uint effectivePerms = group.EffectiveOwnerPerms; if ((effectivePerms & (uint)PermissionMask.Transfer) == 0) { if (m_dialogModule != null) { m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale"); } return(false); } group.SetOwner(remoteClient.AgentId, remoteClient.ActiveGroupId); if (m_scene.Permissions.PropagatePermissions()) { foreach (SceneObjectPart child in group.Parts) { child.Inventory.ChangeInventoryOwner(remoteClient.AgentId); child.TriggerScriptChangedEvent(Changed.OWNER); child.ApplyNextOwnerPermissions(); } group.InvalidateDeepEffectivePerms(); } part.ObjectSaleType = 0; part.SalePrice = 10; part.ClickAction = Convert.ToByte(0); group.HasGroupChanged = true; part.SendPropertiesToClient(remoteClient); part.TriggerScriptChangedEvent(Changed.OWNER); group.ResumeScripts(); part.ScheduleFullUpdate(); break; case 2: // Sell a copy uint perms = group.EffectiveOwnerPerms; if ((perms & (uint)PermissionMask.Transfer) == 0) { if (m_dialogModule != null) { m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale"); } return(false); } if ((perms & (uint)PermissionMask.Copy) == 0) { if (m_dialogModule != null) { m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system"); } return(false); } string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group); AssetBase asset = m_scene.CreateAsset( group.GetPartName(localID), group.GetPartDescription(localID), (sbyte)AssetType.Object, Utils.StringToBytes(sceneObjectXml), group.OwnerID); m_scene.AssetService.Store(asset); InventoryItemBase item = new InventoryItemBase(); item.CreatorId = part.CreatorID.ToString(); item.CreatorData = part.CreatorData; item.ID = UUID.Random(); item.Owner = remoteClient.AgentId; item.AssetID = asset.FullID; item.Description = asset.Description; item.Name = asset.Name; item.AssetType = asset.Type; item.InvType = (int)InventoryType.Object; item.Folder = categoryID; perms = group.CurrentAndFoldedNextPermissions(); // apply parts inventory next perms PermissionsUtil.ApplyNoModFoldedPermissions(perms, ref perms); // change to next owner perms perms &= part.NextOwnerMask; // update folded perms = PermissionsUtil.FixAndFoldPermissions(perms); item.BasePermissions = perms; item.CurrentPermissions = perms; item.NextPermissions = part.NextOwnerMask & perms; item.EveryOnePermissions = part.EveryoneMask & perms; item.GroupPermissions = part.GroupMask & perms; item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; item.CreationDate = Util.UnixTimeSinceEpoch(); if (m_scene.AddInventoryItem(item)) { remoteClient.SendInventoryItemCreateUpdate(item, 0); } else { if (m_dialogModule != null) { m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable"); } return(false); } break; case 3: // Sell contents List <UUID> invList = part.Inventory.GetInventoryList(); bool okToSell = true; foreach (UUID invID in invList) { TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID); if ((item1.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) { okToSell = false; break; } } if (!okToSell) { if (m_dialogModule != null) { m_dialogModule.SendAlertToUser( remoteClient, "This item's inventory doesn't appear to be for sale"); } return(false); } if (invList.Count > 0) { m_scene.MoveTaskInventoryItems(remoteClient.AgentId, part.Name, part, invList); } break; } return(true); }