コード例 #1
0
        public void ApiResetScript()
        {
            // bool running = Running;

            RemoveState();
            ReleaseControls();

            m_Script.ResetVars();
            SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);

            part.Inventory.GetInventoryItem(ItemID).PermsMask    = 0;
            part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
            AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);

            EventQueue.Clear();
            m_Script.ResetVars();
            State = "default";

            part.SetScriptEvents(ItemID,
                                 (int)m_Script.GetStateEventFlags(State));

            if (m_CurrentEvent != "state_entry")
            {
                m_SaveState = true;
                PostEvent(new EventParams("state_entry",
                                          new Object[0], new DetectParams[0]));
                throw new EventAbortException();
            }
        }
コード例 #2
0
        public void ResetScript()
        {
            if (m_Script == null)
            {
                return;
            }

            bool running = Running;

            RemoveState();
            ReleaseControls();

            Stop(0);
            SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);

            part.Inventory.GetInventoryItem(ItemID).PermsMask    = 0;
            part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
            AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
            EventQueue.Clear();
            m_Script.ResetVars();
            State = "default";

            part.SetScriptEvents(ItemID,
                                 (int)m_Script.GetStateEventFlags(State));
            if (running)
            {
                Start();
            }
            m_SaveState = true;
            PostEvent(new EventParams("state_entry",
                                      new Object[0], new DetectParams[0]));
        }
コード例 #3
0
        public void SetState(UUID itemID, string state)
        {
            uint localID = m_ScriptManager.GetLocalID(itemID);

            if (localID == 0)
            {
                return;
            }

            InstanceData id = m_ScriptManager.GetScript(localID, itemID);

            if (id == null)
            {
                return;
            }

            string currentState = id.State;

            if (currentState != state)
            {
                try
                {
                    m_EventManager.state_exit(localID);
                }
                catch (AppDomainUnloadedException)
                {
                    m_log.Error("[SCRIPT]: state change called when " +
                                "script was unloaded.  Nothing to worry about, " +
                                "but noting the occurance");
                }

                id.State = state;

                try
                {
                    int eventFlags = m_ScriptManager.GetStateEventFlags(localID,
                                                                        itemID);

                    SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
                    if (part != null)
                    {
                        part.SetScriptEvents(itemID, eventFlags);
                    }

                    m_EventManager.state_entry(localID);
                }
                catch (AppDomainUnloadedException)
                {
                    m_log.Error("[SCRIPT]: state change called when " +
                                "script was unloaded.  Nothing to worry about, but " +
                                "noting the occurance");
                }
            }
        }
コード例 #4
0
ファイル: OMCurrency.cs プロジェクト: dreamnation/omeconomy
        private Hashtable changePrimPermissions(Hashtable requestData)
        {
            Hashtable rparms = new Hashtable();

            try
            {
                UUID            primUUID = UUID.Parse((string)requestData["primUUID"]);
                SceneObjectPart part     = SceneHandler.Instance.FindPrim(primUUID);
                if (part == null)
                {
                    throw new Exception("Could not find the requested prim");
                }

                string inventoryItemsString = (string)requestData["inventoryItems"];
                Dictionary <string, string> inventoryItems = JsonMapper.ToObject <Dictionary <string, string> >(inventoryItemsString);
                foreach (KeyValuePair <string, string> inventoryItem in inventoryItems)
                {
                    if (inventoryItem.Value == "0")
                    {
                        part.RemoveScriptEvents(UUID.Parse(inventoryItem.Key));
                    }
                    else
                    {
                        part.SetScriptEvents(UUID.Parse(inventoryItem.Key), Convert.ToInt32(inventoryItem.Value));
                    }
                }

                rparms["success"] = true;
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[OMECONOMY]: changePrimPermissions() Exception: {1} - {2}", Name, e.Message, e.StackTrace);
                rparms["success"] = false;
            }
            return(rparms);
        }
コード例 #5
0
        /// <summary>
        /// Process the next event queued for this script
        /// </summary>
        /// <returns></returns>
        public object EventProcessor()
        {
            // We check here as the thread stopping this instance from running may itself hold the m_Script lock.
            if (!Running)
            {
                return(0);
            }

            lock (m_Script)
            {
//                m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);

                if (Suspended)
                {
                    return(0);
                }

                EventParams data = null;

                lock (EventQueue)
                {
                    data = (EventParams)EventQueue.Dequeue();
                    if (data == null) // Shouldn't happen
                    {
                        if (EventQueue.Count > 0 && Running && !ShuttingDown)
                        {
                            m_CurrentWorkItem = Engine.QueueEventHandler(this);
                        }
                        else
                        {
                            m_CurrentWorkItem = null;
                        }
                        return(0);
                    }

                    if (data.EventName == "timer")
                    {
                        m_TimerQueued = false;
                    }
                    if (data.EventName == "control")
                    {
                        if (m_ControlEventsInQueue > 0)
                        {
                            m_ControlEventsInQueue--;
                        }
                    }
                    if (data.EventName == "collision")
                    {
                        m_CollisionInQueue = false;
                    }
                }

//                m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this);

                m_DetectParams = data.DetectParams;

                if (data.EventName == "state") // Hardcoded state change
                {
                    //                m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
                    //                        PrimName, ScriptName, data.Params[0].ToString());
                    State = data.Params[0].ToString();
                    AsyncCommandManager.RemoveScript(Engine,
                                                     LocalID, ItemID);

                    SceneObjectPart part = Engine.World.GetSceneObjectPart(
                        LocalID);
                    if (part != null)
                    {
                        part.SetScriptEvents(ItemID,
                                             (int)m_Script.GetStateEventFlags(State));
                    }
                }
                else
                {
                    if (Engine.World.PipeEventsForScript(LocalID) ||
                        data.EventName == "control") // Don't freeze avies!
                    {
                        SceneObjectPart part = Engine.World.GetSceneObjectPart(
                            LocalID);
                        //                m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
                        //                        PrimName, ScriptName, data.EventName, State);

                        try
                        {
                            m_CurrentEvent = data.EventName;
                            m_EventStart   = DateTime.Now;
                            m_InEvent      = true;

                            int start = Util.EnvironmentTickCount();

                            // Reset the measurement period when we reach the end of the current one.
                            if (start - MeasurementPeriodTickStart > MaxMeasurementPeriod)
                            {
                                MeasurementPeriodTickStart = start;
                            }

                            m_Script.ExecuteEvent(State, data.EventName, data.Params);

                            MeasurementPeriodExecutionTime += Util.EnvironmentTickCount() - start;

                            m_InEvent      = false;
                            m_CurrentEvent = String.Empty;

                            if (m_SaveState)
                            {
                                // This will be the very first event we deliver
                                // (state_entry) in default state
                                //
                                SaveState(m_Assembly);

                                m_SaveState = false;
                            }
                        }
                        catch (Exception e)
                        {
//                            m_log.DebugFormat(
//                                "[SCRIPT] Exception in script {0} {1}: {2}{3}",
//                                ScriptName, ItemID, e.Message, e.StackTrace);

                            m_InEvent      = false;
                            m_CurrentEvent = String.Empty;

                            if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
                            {
                                try
                                {
                                    // DISPLAY ERROR INWORLD
                                    string text = FormatException(e);

                                    if (text.Length > 1000)
                                    {
                                        text = text.Substring(0, 1000);
                                    }
                                    Engine.World.SimChat(Utils.StringToBytes(text),
                                                         ChatTypeEnum.DebugChannel, 2147483647,
                                                         part.AbsolutePosition,
                                                         part.Name, part.UUID, false);
                                }
                                catch (Exception)
                                {
                                }
                                // catch (Exception e2) // LEGIT: User Scripting
                                // {
                                // m_log.Error("[SCRIPT]: "+
                                //           "Error displaying error in-world: " +
                                //         e2.ToString());
                                //    m_log.Error("[SCRIPT]: " +
                                //              "Errormessage: Error compiling script:\r\n" +
                                //            e.ToString());
                                // }
                            }
                            else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
                            {
                                m_InSelfDelete = true;
                                if (part != null)
                                {
                                    Engine.World.DeleteSceneObject(part.ParentGroup, false);
                                }
                            }
                            else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
                            {
                                m_InSelfDelete = true;
                                if (part != null)
                                {
                                    part.Inventory.RemoveInventoryItem(ItemID);
                                }
                            }
                        }
                    }
                }

                // If there are more events and we are currently running and not shutting down, then ask the
                // script engine to run the next event.
                lock (EventQueue)
                {
                    if (EventQueue.Count > 0 && Running && !ShuttingDown)
                    {
                        m_CurrentWorkItem = Engine.QueueEventHandler(this);
                    }
                    else
                    {
                        m_CurrentWorkItem = null;
                    }
                }

                m_DetectParams = null;

                return(0);
            }
        }
コード例 #6
0
        public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
                              UUID itemID, UUID assetID, string assembly,
                              AppDomain dom, string primName, string scriptName,
                              int startParam, bool postOnRez, StateSource stateSource,
                              int maxScriptQueue)
        {
            State      = "default";
            EventQueue = new Queue(32);

            Engine           = engine;
            LocalID          = part.LocalId;
            ObjectID         = part.UUID;
            RootLocalID      = part.ParentGroup.LocalId;
            RootObjectID     = part.ParentGroup.UUID;
            ItemID           = itemID;
            AssetID          = assetID;
            PrimName         = primName;
            ScriptName       = scriptName;
            m_Assembly       = assembly;
            StartParam       = startParam;
            m_MaxScriptQueue = maxScriptQueue;
            m_stateSource    = stateSource;
            m_postOnRez      = postOnRez;
            m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
            m_RegionID       = part.ParentGroup.Scene.RegionInfo.RegionID;

            if (part != null)
            {
                lock (part.TaskInventory)
                {
                    if (part.TaskInventory.ContainsKey(ItemID))
                    {
                        ScriptTask = part.TaskInventory[ItemID];
                    }
                }
            }

            ApiManager am = new ApiManager();

            foreach (string api in am.GetApis())
            {
                m_Apis[api] = am.CreateApi(api);
                m_Apis[api].Initialize(engine, part, LocalID, itemID);
            }

            try
            {
                if (dom != System.AppDomain.CurrentDomain)
                {
                    m_Script = (IScript)dom.CreateInstanceAndUnwrap(
                        Path.GetFileNameWithoutExtension(assembly),
                        "SecondLife.Script");
                }
                else
                {
                    m_Script = (IScript)Assembly.Load(
                        Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
                        "SecondLife.Script");
                }

                //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
                //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
//                lease.Register(this);
            }
            catch (Exception e)
            {
                m_log.ErrorFormat(
                    "[SCRIPT INSTANCE]: Error loading assembly {0}.  Exception {1}{2}",
                    assembly, e.Message, e.StackTrace);
            }

            try
            {
                foreach (KeyValuePair <string, IScriptApi> kv in m_Apis)
                {
                    m_Script.InitApi(kv.Key, kv.Value);
                }

//                // m_log.Debug("[Script] Script instance created");

                part.SetScriptEvents(ItemID,
                                     (int)m_Script.GetStateEventFlags(State));
            }
            catch (Exception e)
            {
                m_log.ErrorFormat(
                    "[SCRIPT INSTANCE]: Error loading script instance from assembly {0}.  Exception {1}{2}",
                    assembly, e.Message, e.StackTrace);

                return;
            }

            m_SaveState = true;

            string savedState = Path.Combine(Path.GetDirectoryName(assembly),
                                             ItemID.ToString() + ".state");

            if (File.Exists(savedState))
            {
                string xml = String.Empty;

                try
                {
                    FileInfo fi   = new FileInfo(savedState);
                    int      size = (int)fi.Length;
                    if (size < 512000)
                    {
                        using (FileStream fs = File.Open(savedState,
                                                         FileMode.Open, FileAccess.Read, FileShare.None))
                        {
                            System.Text.UTF8Encoding enc =
                                new System.Text.UTF8Encoding();

                            Byte[] data = new Byte[size];
                            fs.Read(data, 0, size);

                            xml = enc.GetString(data);

                            ScriptSerializer.Deserialize(xml, this);

                            AsyncCommandManager.CreateFromData(Engine,
                                                               LocalID, ItemID, ObjectID,
                                                               PluginData);

//                            m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName);

                            part.SetScriptEvents(ItemID,
                                                 (int)m_Script.GetStateEventFlags(State));

                            Running = false;

                            if (ShuttingDown)
                            {
                                m_startOnInit = false;
                            }

                            // we get new rez events on sim restart, too
                            // but if there is state, then we fire the change
                            // event

                            // We loaded state, don't force a re-save
                            m_SaveState             = false;
                            m_startedFromSavedState = true;
                        }
                    }
                    else
                    {
                        m_log.ErrorFormat(
                            "[SCRIPT INSTANCE]: Unable to load script state from assembly {0}: Memory limit exceeded",
                            assembly);
                    }
                }
                catch (Exception e)
                {
                    m_log.ErrorFormat(
                        "[SCRIPT INSTANCE]: Unable to load script state from assembly {0}.  XML is {1}.  Exception {2}{3}",
                        assembly, xml, e.Message, e.StackTrace);
                }
            }
//            else
//            {
//                ScenePresence presence = Engine.World.GetScenePresence(part.OwnerID);

//                if (presence != null && (!postOnRez))
//                    presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);

//            }
        }
コード例 #7
0
ファイル: ScriptInstance.cs プロジェクト: imdongchen/CySim
        /// <summary>
        /// Process the next event queued for this script
        /// </summary>
        /// <returns></returns>
        public object EventProcessor()
        {
            if (m_Suspended)
            {
                return(0);
            }

            lock (m_Script)
            {
                EventParams data = null;

                lock (m_EventQueue)
                {
                    data = (EventParams)m_EventQueue.Dequeue();
                    if (data == null) // Shouldn't happen
                    {
                        if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
                        {
                            m_CurrentResult = m_Engine.QueueEventHandler(this);
                        }
                        else
                        {
                            m_CurrentResult = null;
                        }
                        return(0);
                    }

                    if (data.EventName == "timer")
                    {
                        m_TimerQueued = false;
                    }
                    if (data.EventName == "control")
                    {
                        if (m_ControlEventsInQueue > 0)
                        {
                            m_ControlEventsInQueue--;
                        }
                    }
                    if (data.EventName == "collision")
                    {
                        m_CollisionInQueue = false;
                    }
                }

                //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);

                m_DetectParams = data.DetectParams;

                if (data.EventName == "state") // Hardcoded state change
                {
                    //                m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
                    //                        m_PrimName, m_ScriptName, data.Params[0].ToString());
                    m_State = data.Params[0].ToString();
                    AsyncCommandManager.RemoveScript(m_Engine,
                                                     m_LocalID, m_ItemID);

                    SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
                        m_LocalID);
                    if (part != null)
                    {
                        part.SetScriptEvents(m_ItemID,
                                             (int)m_Script.GetStateEventFlags(State));
                    }
                }
                else
                {
                    if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
                        data.EventName == "control") // Don't freeze avies!
                    {
                        SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
                            m_LocalID);
                        //                m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
                        //                        m_PrimName, m_ScriptName, data.EventName, m_State);

                        try
                        {
                            m_CurrentEvent = data.EventName;
                            m_EventStart   = DateTime.Now;
                            m_InEvent      = true;

                            m_Script.ExecuteEvent(State, data.EventName, data.Params);

                            m_InEvent      = false;
                            m_CurrentEvent = String.Empty;

                            if (m_SaveState)
                            {
                                // This will be the very first event we deliver
                                // (state_entry) in default state
                                //

                                SaveState(m_Assembly);

                                m_SaveState = false;
                            }
                        }
                        catch (Exception e)
                        {
                            // m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
                            m_InEvent      = false;
                            m_CurrentEvent = String.Empty;

                            if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
                            {
                                try
                                {
                                    // DISPLAY ERROR INWORLD
                                    string text = FormatException(e);

                                    if (text.Length > 1000)
                                    {
                                        text = text.Substring(0, 1000);
                                    }
                                    m_Engine.World.SimChat(Utils.StringToBytes(text),
                                                           ChatTypeEnum.DebugChannel, 2147483647,
                                                           part.AbsolutePosition,
                                                           part.Name, part.UUID, false);
                                }
                                catch (Exception)
                                {
                                }
                                // catch (Exception e2) // LEGIT: User Scripting
                                // {
                                // m_log.Error("[SCRIPT]: "+
                                //           "Error displaying error in-world: " +
                                //         e2.ToString());
                                //    m_log.Error("[SCRIPT]: " +
                                //              "Errormessage: Error compiling script:\r\n" +
                                //            e.ToString());
                                // }
                            }
                            else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
                            {
                                m_InSelfDelete = true;
                                if (part != null && part.ParentGroup != null)
                                {
                                    m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
                                }
                            }
                            else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
                            {
                                m_InSelfDelete = true;
                                if (part != null && part.ParentGroup != null)
                                {
                                    part.Inventory.RemoveInventoryItem(m_ItemID);
                                }
                            }
                        }
                    }
                }

                lock (m_EventQueue)
                {
                    if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
                    {
                        m_CurrentResult = m_Engine.QueueEventHandler(this);
                    }
                    else
                    {
                        m_CurrentResult = null;
                    }
                }

                m_DetectParams = null;

                return(0);
            }
        }
コード例 #8
0
ファイル: OsButton.cs プロジェクト: Outworldz/waterwars
 protected void DisableEvents()
 {
     m_part.SetScriptEvents(DUMMY_SCRIPT_UUID, (int)scriptEvents.None);
     m_eventManager.OnObjectGrab     -= OnOsTouch;
     m_eventManager.OnChatFromClient -= OnOsChat;
 }
コード例 #9
0
ファイル: ScriptManager.cs プロジェクト: boodie/Opensim2
        public void _StartScript(uint localID, UUID itemID, string Script,
                                 int startParam, bool postOnRez)
        {
            m_log.DebugFormat(
                "[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}",
                m_scriptEngine.ScriptEngineName, localID, itemID);

            // We will initialize and start the script.
            // It will be up to the script itself to hook up the correct events.
            string CompiledScriptFile = String.Empty;

            SceneObjectPart m_host = World.GetSceneObjectPart(localID);

            if (null == m_host)
            {
                m_log.ErrorFormat(
                    "[{0}]: Could not find scene object part corresponding " +
                    "to localID {1} to start script",
                    m_scriptEngine.ScriptEngineName, localID);

                return;
            }

            UUID assetID = UUID.Zero;
            TaskInventoryItem taskInventoryItem = new TaskInventoryItem();

            if (m_host.TaskInventory.TryGetValue(itemID, out taskInventoryItem))
            {
                assetID = taskInventoryItem.AssetID;
            }

            ScenePresence presence =
                World.GetScenePresence(taskInventoryItem.OwnerID);

            CultureInfo USCulture = new CultureInfo("en-US");

            Thread.CurrentThread.CurrentCulture = USCulture;

            try
            {
                // Compile (We assume LSL)
                CompiledScriptFile =
                    LSLCompiler.PerformScriptCompile(Script,
                                                     assetID.ToString());

                if (presence != null && (!postOnRez))
                {
                    presence.ControllingClient.SendAgentAlertMessage(
                        "Compile successful", false);
                }

                m_log.InfoFormat("[SCRIPT]: Compiled assetID {0}: {1}",
                                 assetID, CompiledScriptFile);

                InstanceData id = new InstanceData();

                IScript CompiledScript;
                CompiledScript =
                    m_scriptEngine.m_AppDomainManager.LoadScript(
                        CompiledScriptFile, out id.AppDomain);
                //Register the sponsor
//                ISponsor scriptSponsor = new ScriptSponsor();
//                ILease lease = (ILease)RemotingServices.GetLifetimeService(CompiledScript as MarshalByRefObject);
//                lease.Register(scriptSponsor);
//                id.ScriptSponsor = scriptSponsor;

                id.LineMap    = LSLCompiler.LineMap();
                id.Script     = CompiledScript;
                id.Source     = Script;
                id.StartParam = startParam;
                id.State      = "default";
                id.Running    = true;
                id.Disabled   = false;

                // Add it to our script memstruct
                m_scriptEngine.m_ScriptManager.SetScript(localID, itemID, id);

                id.Apis = new Dictionary <string, IScriptApi>();

                ApiManager am = new ApiManager();

                foreach (string api in am.GetApis())
                {
                    id.Apis[api] = am.CreateApi(api);
                    id.Apis[api].Initialize(m_scriptEngine, m_host,
                                            localID, itemID);
                }

                foreach (KeyValuePair <string, IScriptApi> kv in id.Apis)
                {
                    CompiledScript.InitApi(kv.Key, kv.Value);
                }

                // Fire the first start-event
                int eventFlags =
                    m_scriptEngine.m_ScriptManager.GetStateEventFlags(
                        localID, itemID);

                m_host.SetScriptEvents(itemID, eventFlags);

                m_scriptEngine.m_EventQueueManager.AddToScriptQueue(
                    localID, itemID, "state_entry", new DetectParams[0],
                    new object[] { });

                if (postOnRez)
                {
                    m_scriptEngine.m_EventQueueManager.AddToScriptQueue(
                        localID, itemID, "on_rez", new DetectParams[0],
                        new object[] { new LSL_Types.LSLInteger(startParam) });
                }

                string[] warnings = LSLCompiler.GetWarnings();

                if (warnings != null && warnings.Length != 0)
                {
                    if (presence != null && (!postOnRez))
                    {
                        presence.ControllingClient.SendAgentAlertMessage(
                            "Script saved with warnings, check debug window!",
                            false);
                    }

                    foreach (string warning in warnings)
                    {
                        try
                        {
                            // DISPLAY WARNING INWORLD
                            string text = "Warning:\n" + warning;
                            if (text.Length > 1100)
                            {
                                text = text.Substring(0, 1099);
                            }

                            World.SimChat(Utils.StringToBytes(text),
                                          ChatTypeEnum.DebugChannel, 2147483647,
                                          m_host.AbsolutePosition, m_host.Name, m_host.UUID,
                                          false);
                        }
                        catch (Exception e2) // LEGIT: User Scripting
                        {
                            m_log.Error("[" +
                                        m_scriptEngine.ScriptEngineName +
                                        "]: Error displaying warning in-world: " +
                                        e2.ToString());
                            m_log.Error("[" +
                                        m_scriptEngine.ScriptEngineName + "]: " +
                                        "Warning:\r\n" +
                                        warning);
                        }
                    }
                }
            }
            catch (Exception e) // LEGIT: User Scripting
            {
                if (presence != null && (!postOnRez))
                {
                    presence.ControllingClient.SendAgentAlertMessage(
                        "Script saved with errors, check debug window!",
                        false);
                }
                try
                {
                    // DISPLAY ERROR INWORLD
                    string text = "Error compiling script:\n" +
                                  e.Message.ToString();
                    if (text.Length > 1100)
                    {
                        text = text.Substring(0, 1099);
                    }

                    World.SimChat(Utils.StringToBytes(text),
                                  ChatTypeEnum.DebugChannel, 2147483647,
                                  m_host.AbsolutePosition, m_host.Name, m_host.UUID,
                                  false);
                }
                catch (Exception e2) // LEGIT: User Scripting
                {
                    m_log.Error("[" +
                                m_scriptEngine.ScriptEngineName +
                                "]: Error displaying error in-world: " +
                                e2.ToString());
                    m_log.Error("[" +
                                m_scriptEngine.ScriptEngineName + "]: " +
                                "Errormessage: Error compiling script:\r\n" +
                                e2.Message.ToString());
                }
            }
        }
コード例 #10
0
        public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
                              UUID itemID, UUID assetID, string assembly,
                              AppDomain dom, string primName, string scriptName,
                              int startParam, bool postOnRez, StateSource stateSource,
                              int maxScriptQueue)
        {
            m_Engine = engine;

            m_LocalID        = part.LocalId;
            m_ObjectID       = part.UUID;
            m_ItemID         = itemID;
            m_AssetID        = assetID;
            m_PrimName       = primName;
            m_ScriptName     = scriptName;
            m_Assembly       = assembly;
            m_StartParam     = startParam;
            m_MaxScriptQueue = maxScriptQueue;
            m_stateSource    = stateSource;
            m_postOnRez      = postOnRez;
            m_RegionID       = part.ParentGroup.Scene.RegionInfo.RegionID;

            if (part != null)
            {
                lock (part.TaskInventory)
                {
                    if (part.TaskInventory.ContainsKey(m_ItemID))
                    {
                        m_thisScriptTask = part.TaskInventory[m_ItemID];
                    }
                }
            }

            ApiManager am = new ApiManager();

            foreach (string api in am.GetApis())
            {
                m_Apis[api] = am.CreateApi(api);
                m_Apis[api].Initialize(engine, part, m_LocalID, itemID);
            }

            try
            {
                m_Script = (IScript)dom.CreateInstanceAndUnwrap(
                    Path.GetFileNameWithoutExtension(assembly),
                    "SecondLife.Script");

                // Add a sponsor to the script
//                ISponsor scriptSponsor = new ScriptSponsor();
//                ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as MarshalByRefObject);
//                lease.Register(scriptSponsor);
                //m_ScriptSponsor = scriptSponsor;
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[Script] Error loading assembly {0}\n" + e.ToString(), assembly);
            }

            try
            {
                foreach (KeyValuePair <string, IScriptApi> kv in m_Apis)
                {
                    m_Script.InitApi(kv.Key, kv.Value);
                }

//                m_log.Debug("[Script] Script instance created");

                part.SetScriptEvents(m_ItemID,
                                     (int)m_Script.GetStateEventFlags(State));
            }
            catch (Exception e)
            {
                m_log.Error("[Script] Error loading script instance\n" + e.ToString());
                return;
            }

            m_SaveState = true;

            string savedState = Path.Combine(Path.GetDirectoryName(assembly),
                                             m_ItemID.ToString() + ".state");

            if (File.Exists(savedState))
            {
                string xml = String.Empty;

                try
                {
                    FileInfo fi   = new FileInfo(savedState);
                    int      size = (int)fi.Length;
                    if (size < 512000)
                    {
                        using (FileStream fs = File.Open(savedState,
                                                         FileMode.Open, FileAccess.Read, FileShare.None))
                        {
                            System.Text.ASCIIEncoding enc =
                                new System.Text.ASCIIEncoding();

                            Byte[] data = new Byte[size];
                            fs.Read(data, 0, size);

                            xml = enc.GetString(data);

                            ScriptSerializer.Deserialize(xml, this);

                            AsyncCommandManager.CreateFromData(m_Engine,
                                                               m_LocalID, m_ItemID, m_ObjectID,
                                                               PluginData);

//                            m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);

                            part.SetScriptEvents(m_ItemID,
                                                 (int)m_Script.GetStateEventFlags(State));

                            if (m_RunEvents && (!m_ShuttingDown))
                            {
                                m_RunEvents = false;
                            }
                            else
                            {
                                m_RunEvents   = false;
                                m_startOnInit = false;
                            }

                            // we get new rez events on sim restart, too
                            // but if there is state, then we fire the change
                            // event

                            // We loaded state, don't force a re-save
                            m_SaveState             = false;
                            m_startedFromSavedState = true;
                        }
                    }
                    else
                    {
                        m_log.Error("[Script] Unable to load script state: Memory limit exceeded");
                    }
                }
                catch (Exception e)
                {
                    m_log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n" + e.ToString(), xml);
                }
            }
            else
            {
                ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID);

                if (presence != null && (!postOnRez))
                {
                    presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
                }

//                m_log.ErrorFormat("[Script] Unable to load script state, file not found");
            }
        }