Exemple #1
0
        protected void ObjectSaleInfo(
            IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice)
        {
            SceneObjectPart part = m_scene.GetSceneObjectPart(localID);

            if (part == null)
            {
                return;
            }

            if (part.ParentGroup.IsDeleted)
            {
                return;
            }

            if (part.OwnerID != client.AgentId && (!m_scene.Permissions.IsGod(client.AgentId)))
            {
                return;
            }

            part = part.ParentGroup.RootPart;

            part.ObjectSaleType = saleType;
            part.SalePrice      = salePrice;

            part.ParentGroup.HasGroupChanged = true;

            part.SendPropertiesToClient(client);
        }
Exemple #2
0
        protected void ObjectSaleInfo(
            IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice)
        {
            SceneObjectPart part = m_scene.GetSceneObjectPart(localID);

            if (part == null)
            {
                return;
            }

            SceneObjectGroup sog = part.ParentGroup;

            if (sog == null || sog.IsDeleted)
            {
                return;
            }

            // Does the user have the power to put the object on sale?
            if (!m_scene.Permissions.CanSellObject(client, sog, saleType))
            {
                client.SendAgentAlertMessage("You don't have permission to set object on sale", false);
                return;
            }

            part = sog.RootPart;

            part.ObjectSaleType = saleType;
            part.SalePrice      = salePrice;

            sog.HasGroupChanged = true;

            part.SendPropertiesToClient(client);
        }
        /// <summary>
        /// Invoked when the client selects a prim.
        /// </summary>
        /// <param name="primLocalID"></param>
        /// <param name="remoteClient"></param>
        public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
        {
            SceneObjectPart part = GetSceneObjectPart(primLocalID);

            if (null == part)
            {
                return;
            }

            if (part.IsRoot)
            {
                SceneObjectGroup sog = part.ParentGroup;
                sog.SendPropertiesToClient(remoteClient);
                sog.IsSelected = true;

                // A prim is only tainted if it's allowed to be edited by the person clicking it.
                if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) ||
                    Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
                {
                    EventManager.TriggerParcelPrimCountTainted();
                }
            }
            else
            {
                part.SendPropertiesToClient(remoteClient);
            }
        }
Exemple #4
0
        /// <summary>
        /// Invoked when the client selects a prim.
        /// </summary>
        /// <param name="primLocalID"></param>
        /// <param name="remoteClient"></param>
        public void SelectPrim(List <uint> primIDs, IClientAPI remoteClient)
        {
            foreach (uint primLocalID in primIDs)
            {
                SceneObjectPart part = GetSceneObjectPart(primLocalID);

                if (part == null)
                {
                    continue;
                }

                SceneObjectGroup sog = part.ParentGroup;
                if (sog == null)
                {
                    continue;
                }

                // waste of time because properties do not send prim flags as they should
                // if a friend got or lost edit rights after login, a full update is needed
                if (sog.OwnerID != remoteClient.AgentId)
                {
                    part.SendFullUpdate(remoteClient);
                }

                // A prim is only tainted if it's allowed to be edited by the person clicking it.
                if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) ||
                    Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
                {
                    part.IsSelected = true;
                    EventManager.TriggerParcelPrimCountTainted();
                }

                part.SendPropertiesToClient(remoteClient);
            }
        }
Exemple #5
0
        /// <summary>
        /// Invoked when the client selects a prim.
        /// </summary>
        /// <param name="primLocalID"></param>
        /// <param name="remoteClient"></param>
        public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
        {
            /*
             *          SceneObjectPart part = GetSceneObjectPart(primLocalID);
             *
             *          if (null == part)
             *              return;
             *
             *          if (part.IsRoot)
             *          {
             *              SceneObjectGroup sog = part.ParentGroup;
             *              sog.SendPropertiesToClient(remoteClient);
             *
             *              // A prim is only tainted if it's allowed to be edited by the person clicking it.
             *              if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
             || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
             ||             {
             ||                 sog.IsSelected = true;
             ||                 EventManager.TriggerParcelPrimCountTainted();
             ||             }
             ||         }
             ||         else
             ||         {
             ||              part.SendPropertiesToClient(remoteClient);
             ||         }
             */
            SceneObjectPart part = GetSceneObjectPart(primLocalID);

            if (null == part)
            {
                return;
            }

            SceneObjectGroup sog = part.ParentGroup;

            if (sog == null)
            {
                return;
            }

            part.SendPropertiesToClient(remoteClient);

            // waste of time because properties do not send prim flags as they should
            // if a friend got or lost edit rights after login, a full update is needed
            if (sog.OwnerID != remoteClient.AgentId)
            {
                part.SendFullUpdate(remoteClient);
            }

            // A prim is only tainted if it's allowed to be edited by the person clicking it.
            if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) ||
                Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
            {
                part.IsSelected = true;
                EventManager.TriggerParcelPrimCountTainted();
            }
        }
        protected void ObjectSaleInfo(
            IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice)
        {
            SceneObjectPart part = m_scene.GetSceneObjectPart(localID);

            if (part == null)
            {
                return;
            }

            if (part.ParentGroup.IsDeleted)
            {
                return;
            }

            if (part.OwnerID != part.GroupID && part.OwnerID != client.AgentId && (!m_scene.Permissions.IsGod(client.AgentId)))
            {
                return;
            }

            if (part.OwnerID == part.GroupID) // Group owned
            {
                // Does the user have the power to put the object on sale?
                if (!m_scene.Permissions.CanSellGroupObject(client.AgentId, part.GroupID, m_scene))
                {
                    client.SendAgentAlertMessage("You don't have permission to set group-owned objects on sale", false);
                    return;
                }
            }

            part = part.ParentGroup.RootPart;

            part.ObjectSaleType = saleType;
            part.SalePrice      = salePrice;

            part.ParentGroup.HasGroupChanged = true;

            part.SendPropertiesToClient(client);
        }
Exemple #7
0
        public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType, int salePrice)
        {
            SceneObjectPart part = m_scene.GetSceneObjectPart(localID);

            if (part == null)
            {
                return(false);
            }

            SceneObjectGroup group = part.ParentGroup;

            switch (saleType)
            {
            case 1: // Sell as original (in-place sale)
                uint effectivePerms = group.GetEffectivePermissions();

                if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
                {
                    if (m_dialogModule != null)
                    {
                        m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
                    }
                    return(false);
                }

                group.SetOwnerId(remoteClient.AgentId);
                group.SetRootPartOwner(part, remoteClient.AgentId, remoteClient.ActiveGroupId);

                if (m_scene.Permissions.PropagatePermissions())
                {
                    foreach (SceneObjectPart child in group.Parts)
                    {
                        child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
                        child.TriggerScriptChangedEvent(Changed.OWNER);
                        child.ApplyNextOwnerPermissions();
                    }
                }

                part.ObjectSaleType = 0;
                part.SalePrice      = 10;

                group.HasGroupChanged = true;
                part.SendPropertiesToClient(remoteClient);
                part.TriggerScriptChangedEvent(Changed.OWNER);
                group.ResumeScripts();
                part.ScheduleFullUpdate();

                break;

            case 2: // Sell a copy
                Vector3 inventoryStoredPosition = new Vector3(
                    Math.Min(group.AbsolutePosition.X, m_scene.RegionInfo.RegionSizeX - 6),
                    Math.Min(group.AbsolutePosition.Y, m_scene.RegionInfo.RegionSizeY - 6),
                    group.AbsolutePosition.Z);

                Vector3 originalPosition = group.AbsolutePosition;

                group.AbsolutePosition = inventoryStoredPosition;

                string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
                group.AbsolutePosition = originalPosition;

                uint perms = group.GetEffectivePermissions();

                if ((perms & (uint)PermissionMask.Transfer) == 0)
                {
                    if (m_dialogModule != null)
                    {
                        m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
                    }
                    return(false);
                }

                AssetBase asset = m_scene.CreateAsset(
                    group.GetPartName(localID),
                    group.GetPartDescription(localID),
                    (sbyte)AssetType.Object,
                    Utils.StringToBytes(sceneObjectXml),
                    group.OwnerID);
                m_scene.AssetService.Store(asset);

                InventoryItemBase item = new InventoryItemBase();
                item.CreatorId   = part.CreatorID.ToString();
                item.CreatorData = part.CreatorData;

                item.ID          = UUID.Random();
                item.Owner       = remoteClient.AgentId;
                item.AssetID     = asset.FullID;
                item.Description = asset.Description;
                item.Name        = asset.Name;
                item.AssetType   = asset.Type;
                item.InvType     = (int)InventoryType.Object;
                item.Folder      = categoryID;

                PermissionsUtil.ApplyFoldedPermissions(perms, ref perms);

                item.BasePermissions     = perms & part.NextOwnerMask;
                item.CurrentPermissions  = perms & part.NextOwnerMask;
                item.NextPermissions     = part.NextOwnerMask;
                item.EveryOnePermissions = part.EveryoneMask &
                                           part.NextOwnerMask;
                item.GroupPermissions = part.GroupMask &
                                        part.NextOwnerMask;
                item.Flags       |= (uint)InventoryItemFlags.ObjectSlamPerm;
                item.CreationDate = Util.UnixTimeSinceEpoch();

                if (m_scene.AddInventoryItem(item))
                {
                    remoteClient.SendInventoryItemCreateUpdate(item, 0);
                }
                else
                {
                    if (m_dialogModule != null)
                    {
                        m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
                    }
                    return(false);
                }
                break;

            case 3: // Sell contents
                List <UUID> invList = part.Inventory.GetInventoryList();

                bool okToSell = true;

                foreach (UUID invID in invList)
                {
                    TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID);
                    if ((item1.CurrentPermissions &
                         (uint)PermissionMask.Transfer) == 0)
                    {
                        okToSell = false;
                        break;
                    }
                }

                if (!okToSell)
                {
                    if (m_dialogModule != null)
                    {
                        m_dialogModule.SendAlertToUser(
                            remoteClient, "This item's inventory doesn't appear to be for sale");
                    }
                    return(false);
                }

                if (invList.Count > 0)
                {
                    m_scene.MoveTaskInventoryItems(remoteClient.AgentId, part.Name, part, invList);
                }
                break;
            }

            return(true);
        }
Exemple #8
0
        public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType, int salePrice)
        {
            SceneObjectPart part = m_scene.GetSceneObjectPart(localID);

            if (part == null)
            {
                return(false);
            }

            SceneObjectGroup group = part.ParentGroup;

            if (group == null || group.IsDeleted || group.inTransit)
            {
                return(false);
            }

            // make sure we are not buying a child part
            part = group.RootPart;

            switch (saleType)
            {
            case 1: // Sell as original (in-place sale)
                uint effectivePerms = group.EffectiveOwnerPerms;

                if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
                {
                    if (m_dialogModule != null)
                    {
                        m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
                    }
                    return(false);
                }

                group.SetOwner(remoteClient.AgentId, remoteClient.ActiveGroupId);

                if (m_scene.Permissions.PropagatePermissions())
                {
                    foreach (SceneObjectPart child in group.Parts)
                    {
                        child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
                        child.TriggerScriptChangedEvent(Changed.OWNER);
                        child.ApplyNextOwnerPermissions();
                    }
                    group.InvalidateDeepEffectivePerms();
                }

                part.ObjectSaleType = 0;
                part.SalePrice      = 10;
                part.ClickAction    = Convert.ToByte(0);

                group.HasGroupChanged = true;
                part.SendPropertiesToClient(remoteClient);
                part.TriggerScriptChangedEvent(Changed.OWNER);
                group.ResumeScripts();
                part.ScheduleFullUpdate();

                break;

            case 2: // Sell a copy
                uint perms = group.EffectiveOwnerPerms;

                if ((perms & (uint)PermissionMask.Transfer) == 0)
                {
                    if (m_dialogModule != null)
                    {
                        m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
                    }
                    return(false);
                }

                if ((perms & (uint)PermissionMask.Copy) == 0)
                {
                    if (m_dialogModule != null)
                    {
                        m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system");
                    }
                    return(false);
                }

                string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);

                AssetBase asset = m_scene.CreateAsset(
                    group.GetPartName(localID),
                    group.GetPartDescription(localID),
                    (sbyte)AssetType.Object,
                    Utils.StringToBytes(sceneObjectXml),
                    group.OwnerID);
                m_scene.AssetService.Store(asset);

                InventoryItemBase item = new InventoryItemBase();
                item.CreatorId   = part.CreatorID.ToString();
                item.CreatorData = part.CreatorData;

                item.ID          = UUID.Random();
                item.Owner       = remoteClient.AgentId;
                item.AssetID     = asset.FullID;
                item.Description = asset.Description;
                item.Name        = asset.Name;
                item.AssetType   = asset.Type;
                item.InvType     = (int)InventoryType.Object;
                item.Folder      = categoryID;

                perms = group.CurrentAndFoldedNextPermissions();
                // apply parts inventory next perms
                PermissionsUtil.ApplyNoModFoldedPermissions(perms, ref perms);
                // change to next owner perms
                perms &= part.NextOwnerMask;
                // update folded
                perms = PermissionsUtil.FixAndFoldPermissions(perms);

                item.BasePermissions     = perms;
                item.CurrentPermissions  = perms;
                item.NextPermissions     = part.NextOwnerMask & perms;
                item.EveryOnePermissions = part.EveryoneMask & perms;
                item.GroupPermissions    = part.GroupMask & perms;

                item.Flags       |= (uint)InventoryItemFlags.ObjectSlamPerm;
                item.CreationDate = Util.UnixTimeSinceEpoch();

                if (m_scene.AddInventoryItem(item))
                {
                    remoteClient.SendInventoryItemCreateUpdate(item, 0);
                }
                else
                {
                    if (m_dialogModule != null)
                    {
                        m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
                    }
                    return(false);
                }
                break;

            case 3: // Sell contents
                List <UUID> invList = part.Inventory.GetInventoryList();

                bool okToSell = true;

                foreach (UUID invID in invList)
                {
                    TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID);
                    if ((item1.CurrentPermissions &
                         (uint)PermissionMask.Transfer) == 0)
                    {
                        okToSell = false;
                        break;
                    }
                }

                if (!okToSell)
                {
                    if (m_dialogModule != null)
                    {
                        m_dialogModule.SendAlertToUser(
                            remoteClient, "This item's inventory doesn't appear to be for sale");
                    }
                    return(false);
                }

                if (invList.Count > 0)
                {
                    m_scene.MoveTaskInventoryItems(remoteClient.AgentId, part.Name, part, invList);
                }
                break;
            }

            return(true);
        }