static public Coroutine SwitchScene(string sceneName, float fadeTime = 1.0f) { return(s_instance.StartCoroutine(s_instance.YieldSwitchScene(sceneName, fadeTime))); }
static public Coroutine SwitchScene(string sceneName, float fadeTime = 1.0f) { return(s_instance.StartCoroutine(s_instance.YieldSwitchScene(sceneName, fadeTime))); }