// Update is called once per frame void Update() { if (_UI1._donezo //&& _UI2._donezo && _UI3._donezo && _UI4._donezo) ) { _fader.EndScene(); } }
// Update is called once per frame void Update() { if (_doneButton1._pressed) //&& _doneButton2._donezo == true //&& _doneButton3._donezo == true && _doneButton4._donezo == true) { _fader.EndScene(); } }