public void getRenderObj(bool isSelf, SceneEntityObject obj) { if (isSelf) { obj.getRenderObj(heros[0]); } else { obj.getRenderObj(heros[1]); } }
public void getRenderObj(bool isSelf, SceneEntityObject obj) { if (isSelf) { weapons[0].gameObject.SetActive(true); obj.getRenderObj(weapons[0]); } else { weapons[1].gameObject.SetActive(true); obj.getRenderObj(weapons[1]); } }
public void getRenderObj(bool isSelf, SceneEntityObject obj) { if (isSelf) { obj.getRenderObj(initCard()); } }
public void getRenderObj(SceneEntityObject obj) { obj.getRenderObj(initFollower()); }