Exemple #1
0
 public void getRenderObj(bool isSelf, SceneEntityObject obj)
 {
     if (isSelf)
     {
         obj.getRenderObj(heros[0]);
     }
     else
     {
         obj.getRenderObj(heros[1]);
     }
 }
 public void getRenderObj(bool isSelf, SceneEntityObject obj)
 {
     if (isSelf)
     {
         weapons[0].gameObject.SetActive(true);
         obj.getRenderObj(weapons[0]);
     }
     else
     {
         weapons[1].gameObject.SetActive(true);
         obj.getRenderObj(weapons[1]);
     }
 }
Exemple #3
0
 public void getRenderObj(bool isSelf, SceneEntityObject obj)
 {
     if (isSelf)
     {
         obj.getRenderObj(initCard());
     }
 }
Exemple #4
0
 public void getRenderObj(SceneEntityObject obj)
 {
     obj.getRenderObj(initFollower());
 }