public void Restart() { SaveSystem.SaveUser(user); SceneManager.LoadScene("main"); UI.UIMode(false); userDataSet = false; }
public void PurchaseTimeSlow() { if (user.points > 10) { user.Update(-10, 0, 1); SaveSystem.SaveUser(user); UpdatePoints(); } }
public void PurchaseRainbow() { if (user.points > 10) { user.Update(-10, 1, 0); SaveSystem.SaveUser(user); UpdatePoints(); } }
public void SavePlan() { List <string> texts = new List <string>(); foreach (InputField inputField in FindObjectsOfType <InputField>()) { texts.Add(inputField.text); } UserData data = new UserData(texts); SaveSystem.SaveUser(data); }
void SaveData() { SaveSystem.SaveUser(this, achievements.GetComponent <MainAchievements>()); gameSaved = true; }
public void SavePlan() { SaveSystem.SaveUser(); }
void OnApplicationQuit() { SaveSystem.SaveUser(user); }
public void SaveSession() { SaveSystem.SaveUser(this, PlayerPrefs.GetInt("HiScore", 0)); }