protected override void AfterExitingItemObtainedMenu() { base.AfterExitingItemObtainedMenu(); SaveSystem.currentOrbType = OrbItem.orbType; if (SaveSystem.currentOrbType == OrbController.OrbType.Pallid) { GameManager.Orb.Appear(); } /*else if (SaveSystem.currentOrbType == OrbController.OrbType.Awakened) * GameManager.Orb.ChangeColor();*/ SaveSystem.AddOrbObtained(OrbItem.orbType); }