private void SetEnabledModules(ARCoreExtensionsProjectSettings settings) { List <string> modulesEnabled = new List <string>(); foreach (IDependentModule module in DependentModulesManager.GetModules()) { if (module.IsEnabled(settings, UnityEditor.BuildTarget.Android)) { modulesEnabled.Add(module.GetType().Name); } } RuntimeConfig.SetEnabledModules(modulesEnabled); }