private void SetEnabledModules(ARCoreExtensionsProjectSettings settings)
        {
            List <string> modulesEnabled = new List <string>();

            foreach (IDependentModule module in DependentModulesManager.GetModules())
            {
                if (module.IsEnabled(settings, UnityEditor.BuildTarget.Android))
                {
                    modulesEnabled.Add(module.GetType().Name);
                }
            }

            RuntimeConfig.SetEnabledModules(modulesEnabled);
        }