/// <summary> /// When player is out of removing editor mode /// </summary> public void PlayerCloseRemovalEditorModeStop() { //roadmanager checks if anything is removed during the editor session if (m_RoadManager != null) { m_RoadManager.CheckAndInvokeRemovalOfRoadsCallback(); } //close NPC player editor mode if (NPCManager.Instance != null) { NPCManager.Instance.PlayerEditorModeActive(false); } }