/// <summary> /// When player is out of adding buildings editor mode /// </summary> public void PlayerCloseAddEditorMode() { //roadmanager checks if anything is added during the editor session if (m_RoadManager != null) { m_RoadManager.CheckAndInvokeAddingOfRoadsCallback(); } if (NPCManager.Instance != null) { NPCManager.Instance.PlayerEditorModeActive(false); } IngameUIManager.instance.BuildModeUIClose(); }