public void Die() { centeredCamera.RemovePoint(transform); //Destroy(gameObject); lifeTimer = 0f; pool.Sleep(this); }
public void Sleep(Projectile projectile) { pool.Sleep(projectile); //Destroy(projectile); }
public void EnemyProjectileSleep(Projectile projectile) { enemyProjectilePool.Sleep(projectile); }
public void Sleep(Projectile projectile) { pool.Sleep(projectile); }