コード例 #1
0
    public void Setting()
    {
        projectiles     = new List <GameObject>();
        projectilePool  = GameObject.FindGameObjectWithTag("Temp").GetComponent <ProjectilePool>();
        character_class = GetComponent <Character>().Access_Class;
        switch (character_class)
        {
        case Class.Archer:
            projectiles.Add(Resources.Load <GameObject>("Prefabs/Arrow"));
            poollist = projectilePool.ProjectilePoolPop(projectiles);
            break;

        case Class.Wizard:
            projectiles.Add(Resources.Load <GameObject>("Prefabs/EnergyBolt"));
            poollist = projectilePool.ProjectilePoolPop(projectiles);
            break;
        }
    }