コード例 #1
0
    public void Explode()
    {
        _target.Decrease(1);
        _target = null;
        ProjectilePool pool = ProjectilePool.GetInstance();

        pool.DestroyProjectile(this);
    }
コード例 #2
0
    void FixedUpdate()
    {
        if (_isUsed)
        {
            if (!_target._isAlive)
            {
                _target = null;
                ProjectilePool pool = ProjectilePool.GetInstance();
                pool.DestroyProjectile(this);
            }

            if (_target)
            {
                float distance = Vector3.Distance(transform.position, _target.gameObject.transform.position);
                transform.position =
                    Vector3.MoveTowards(transform.position, _target.gameObject.transform.position, speed / distance);
            }
        }
    }